Architecture and design: Revision history

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2 February 2025

  • curprev 00:4000:40, 2 February 2025 Wikiadmin talk contribs 8,475 bytes +8,475 Created page with "* '''Cohesion and coherence:''' the architectural and design choices made in a game can't be random. There must be cohesion and coherence to convey a chosen theme. The plot, the mechanics, the environment, all have to convey a message that the player is able to understand without having to guess what the developers wanted. Games can be creative and not follow certain patterns such as cars always having four wheels and the human body always having two legs and two arms. T..."