Don't fight human nature: Revision history

From Henry's personal library

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28 March 2025

13 March 2025

20 February 2025

13 February 2025

  • curprev 02:0002:00, 13 February 2025 Wikiadmin talk contribs 16,176 bytes +16,176 Created page with "Mark teaches that human nature is a double edged sword. It can kill design or it can enliven it. It depends on how you approach it. He gives the example of a mechanic in Odyssey that was meant for players to gain an advantage by discarding their own cards to boost another. This mechanic failed and wasn't popular. Another mechanic from another set rewarded players for doing something they wanted to do. This time around the new mechanic proved to be successful. The lesson..."