Loop design or circular paths: Revision history

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5 March 2025

9 February 2025

  • curprev 03:3803:38, 9 February 2025 Wikiadmin talk contribs 7,942 bytes +7,942 Created page with "<center>image:loop_design.png</center> There is a pattern that wasn't very common in older games, but it's more common in modern titles. It's about backtracking. If you played Doom or Duke 3D, the levels always begin in one place and end in another. Except for levels where the exit is clearly right at the beginning, albeit locked. I can't state that it's amandatory to always design levels in loops though. To backtrack may have storyline purposes. For example: there..."