Prey (2017): Revision history

From Henry's personal library

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17 October 2025

  • curprev 02:1302:13, 17 October 2025 Wikiadmin talk contribs 1,455 bytes +1,455 Created page with "This game is a huge design lesson. In comparison to Bioshock it's slower and more tactical. Bioshock had more action packed in. In terms of plot I'd say that Bioshock is a bit deeper. The level design is intrincate, with a strong bond between art and design. I imagine how hard it is to make sure that every piece works. This game is designed around problem solving and for every problem there are multiple solutions. You can choose different skills and different approaches...."