Progression and linearity: Revision history

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10 February 2025

  • curprev 20:3020:30, 10 February 2025 Wikiadmin talk contribs 1,032 bytes +1,032 Created page with "<center>720px</center> This game follows a non-linear strategy to tell its story. The game has parts and each part is subdivided into missions that have no preferred order. The player can't skip parts nor shuffle missions from different parts. The player has the choice to skip one mission in each part, the one left for the last. The problem with this strategy is that the game loses depth in its plot. As each mission can be taken i..."