Sigil: Revision history

From Henry's personal library

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16 October 2025

  • curprev 23:2023:20, 16 October 2025 Wikiadmin talk contribs 2,321 bytes +2,321 Created page with "This episode is a design lesson. In some ways I've found it to be better than Sigil II. Quality over quantity. There are few monsters, but their placement is much more meaningful than in the original doom. The level design provides little room to move around and this makes Sigil much harder than the original doom. In the original doom it was much easier to let the monsters fight each other, not so much in Sigil. There are much fewer medkits, armor, potions and ammo. Thi..."