Technical side: Revision history

From Henry's personal library

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

20 February 2025

4 February 2025

  • curprev 00:5100:51, 4 February 2025 Wikiadmin talk contribs 1,719 bytes +1,719 Created page with "If you ever made maps or levels for Half Life or Unreal engine 1 games, you've certainly faced the "green tint" issue regarding lightmaps. It's something caused by a limitation of bits in lightmaps. RGB (Red Green Blue) as we know form a triplet of three values which range from 0 to 255. That's 8 bits per color, 256 possible values. Do the math and you have 256 to the power of 3 or 24 bits per pixel. Which results in the millions of colors that our human perception can s..."