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From Henry's personal library
Created page with "In here I'm doing the same thing as Hourences in his book and commenting on my own maps. I try to decompose each of my own maps into smaller pieces and take the time to analyse the decisions made during the process to make the maps. This process, to analyse one's own work, lead me to some enlightenment. To be able to talk about problems you must also know the solutions. As Mark Rosewater teaches in his design lessons, your audience is good at identifying problems but not..."
 
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* [[DM-Water Arena]]
* [[DM-Water Arena]]
* [[DM-James Bond Complex]]
* [[DM-James Bond Complex]]
* [[DM-Dimaryp]]
* [[DM-Dimaryp]] (Pyramid spelled backwards)
* [[DM-Deck16]]
* [[DM-Deck16]]
* [[Blocks Curse]]
* [[Blocks Curse]]

Revision as of 00:35, 25 March 2025

In here I'm doing the same thing as Hourences in his book and commenting on my own maps. I try to decompose each of my own maps into smaller pieces and take the time to analyse the decisions made during the process to make the maps. This process, to analyse one's own work, lead me to some enlightenment. To be able to talk about problems you must also know the solutions. As Mark Rosewater teaches in his design lessons, your audience is good at identifying problems but not so much in solving them. To able to see the problem is required, but to be able to move past them is in another league of skills.

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