Trine

From Henry's personal library
Revision as of 23:32, 16 October 2025 by Wikiadmin (talk | contribs) (Created page with "It's a beautiful game and a very creative one. This game reminds me of Castle of Illusion, the original one. The physics made me remind of Angry Birds due to concept of knocking down things. It's a hard game and I died a lot, thanks to the physics. I think they made the physics a bit too realistic, making it hard to play. I think they overdid the light with excessive bloom and too many colors. From a pure artistic perspective the game looks beautiful, but from a gamepla...")
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It's a beautiful game and a very creative one. This game reminds me of Castle of Illusion, the original one. The physics made me remind of Angry Birds due to concept of knocking down things. It's a hard game and I died a lot, thanks to the physics. I think they made the physics a bit too realistic, making it hard to play.

I think they overdid the light with excessive bloom and too many colors. From a pure artistic perspective the game looks beautiful, but from a gameplay perspective it's terrible.

This game's soundtrack is very similar to Jewel Match 3. I wouldn't be surprised if the same composer worked on both games. Now that I think about it, even the abuse of many colors at the same time is a hallmark of both games. Was the same artist present in both games? https://www.youtube.com/watch?v=m7A3nc1EGPc

You can't open the inventory with a single key.

Both W and spacebar make the character jump. This caused me to get confused in many points of the game. I got confused because they also happen to control the thief's rope.