Borderlands Claptrap's New Robot Revolution

From Henry's personal library
Revision as of 23:37, 16 October 2025 by Wikiadmin (talk | contribs) (Created page with "Borderlands is pure grind. In the DLC is almost an MMORPG with quests that you have to kill 100, 200 enemies to complete. Luckly enough you don't have to do quests one by one, they can be concurrently completed as you play the main quest. The biggest grip that I had with this DLC is how you are forced to travel long distances on foot. It's exhausting. According to a recorded gameplay I played it wrong. I didn't focus on how much damage you can do if you pay attention to...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Borderlands is pure grind. In the DLC is almost an MMORPG with quests that you have to kill 100, 200 enemies to complete. Luckly enough you don't have to do quests one by one, they can be concurrently completed as you play the main quest. The biggest grip that I had with this DLC is how you are forced to travel long distances on foot. It's exhausting.

According to a recorded gameplay I played it wrong. I didn't focus on how much damage you can do if you pay attention to the upgrades and bonuses available. I wouldn't call this a design flaw, it's more about the player taking the time to explore the game's mechanics.

The last part of the DLC was so time consuming and boring. It tosses the player into a long road with stops to fight already known bosses from the main game. Then, at last, Claptrap is the final boss.

This DLC made me think about playtesting and how to they categorize a game or a mission as hard, easy, impossible or what? In Borderlands they do it according to your character's level. The problem is that this a faulty metric. It disregards proficiency and gear. This creates bad experiences for the players who go on a mission expecting a certain level of difficulty and they are mislead by how the game categorizes them.

The level scaling is also miscalculating. When I travelled to T-Bone Junction my level was 40 and the level of the enemies was 51. I was dealing 5 points of damage. It was impossible to survive. I gave up trying to grind to level up to close the level gap between that area and my character.