Red Faction: Guerrilha Re-Mars-tered

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Revision as of 23:49, 16 October 2025 by Wikiadmin (talk | contribs) (Created page with "I believe that whoever made this game also made Rage 2. It's almost the same game. Even the villain has the same face. Both games are so similar that it's almost as if the same developers made them. Rage 2 feels very different from the first Rage and after playing Red Faction Guerrilha I understood why. The last mission of both games is pretty much the same, except that Red Faction Guerrilha doesn't have giant mutants. Also, no super powers in Red Faction Guerrilha. comp...")
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I believe that whoever made this game also made Rage 2. It's almost the same game. Even the villain has the same face. Both games are so similar that it's almost as if the same developers made them. Rage 2 feels very different from the first Rage and after playing Red Faction Guerrilha I understood why. The last mission of both games is pretty much the same, except that Red Faction Guerrilha doesn't have giant mutants. Also, no super powers in Red Faction Guerrilha. comparing the skills and combat system in Rage 2 to the environmental destruction of Red Faction Guerrilha, I had more fun with the former.

I played it on easy because there are too many enemies and never enough ammo. You take too much damage. Poor game balancing.

This game is a great example of poor terrain design. They didn't make the terrain look realistic. They didn't place landmarks. It's confusing and seems randomly done. It even hinders the player because you have to go to location A, but said place is hidden behind ugly mountains and you spend a lot of time driving around trying to find the entrance of the damn place. The poor terrain also becomes a pain in the ass to drive when the mission to recover some vehicle has the vehicle located very far away and it's almost impossible to drive back in time.

There are some design mistakes such as not thinking on how destructible environments would prevent a place from being reached. In other words, the physics may have the adverse effect of preventing you from completing a mission.

One design note: there is a mission late in the game that you have to capture an NPC and control the cannon of a tank. They made the NPC be interrogated and tortured while you are firing the cannon, having to take down multiple enemies. Nobody can pay attention to the dialogues and aim at the targets at the same time.

Other things that I dislike include:

  • Day / night cycle is too fast.
  • The interface has Cancel / Accept in reversed order.
  • The Jenkins missions are fun for a first time, then they end up being terrible because you cannot control the direction that the AI goes.
  • The NPCs fall off vehicles too easily and this becomes a problem.
  • Stupid hostages grab a weapon and are easily killed.
  • If you die in the middle of a mission you respawn all the way back in the city.
  • There is a cover system but it's so flawed that you better ignore it.

After playing this game I decided to skip RF Armageddon. This franchise is dead.

This game also suffers from stuttering in modern machines. It's probably due how they ported the console versions.

I think that the only good side I could find is the soundtrack, which also happens to be very similar to the soundtrack of Rage 2. It's better than the soundtrack of the previous Red Faction games.