Togges

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Revision as of 00:53, 17 October 2025 by Wikiadmin (talk | contribs) (Created page with "I finished with 87% completion. There are puzzles that I don't know how to solve and there is no walkthrough anywhere. In the beginning I was amazed by the colorful presentation, the happiness, the theme, the soundtrack, the joy of the togges. However, over time I've found out that the camera is the biggest offender in this game. The level design seems to have failed to accommodate the camera and there is lack of space for it to move around. In some places the camera's...")
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I finished with 87% completion. There are puzzles that I don't know how to solve and there is no walkthrough anywhere.

In the beginning I was amazed by the colorful presentation, the happiness, the theme, the soundtrack, the joy of the togges. However, over time I've found out that the camera is the biggest offender in this game. The level design seems to have failed to accommodate the camera and there is lack of space for it to move around. In some places the camera's angle is fixed and it makes very hard to solve a puzzle. Maybe some X-ray vision would've helped there. The camera cannot go too low and look up and this makes it hard to see the horizon. In the medieval moon world, when you go climb up the huge chains, it becomes hard to navigate because you can't see where you are going to.

Lots of puzzles are very cool. However, lots of puzzles are about guessing that you are in fact, solving a puzzle. There are tiles that disappear once you put togges on them. I didn't think that was a puzzle. There is a puzzle that seemed an IQ test for me. You have a 3D diagram and you have two platforms. Your goal is to replicate the 3D diagram on the neighbor platform. At first I thought it was something like "fill in the void", which isn't the goal. The puzzle that turns the whole building red felt like a bug for me. The puzzle to grab all the keys has a secret trick that must understand to solve it. First there is no preferred order to grab the keys. Second, you have to go multitask and use more than one togge to grab the keys at a time. Those strange big eyes that cover the area with darkness. I had to try over and over again until I've found that placing togges on top of the eye "killed" whatever creature that thing is.

Ideas to improve the game: add signs. There are already some signs, but maybe some signs that tell some short story. Like Alan Wake and other games. Some puzzles have a counter and it really helps. Why not add counters for every puzzle that requires some form of counting? Those big eyes from a strange creature that cover the area with darkness. Sometimes it is possible to reach the fruit without "killing" those eyes, which left me wondering if they were a puzzle or some obstacle with no way to destroy the eyes.

The togge's voices remind me of Angry Birds very much.

I've had fun imaging ideas for a future game. Things like super mario style power ups, chameleon togges, togges that can float or fly and so on. I even see a potential for advertisements tied to chocolates (M&M), plush toys or cushions.