Quake: Episode 5 - Dimension of the Past
7.5/10, maybe 8. I played on easy mode. I didn't want a hard challenge and this expansion is already hard even on easy. Moreover, after beating some hard games in the past weeks, I was showing signs of exhaustion. Lucky me I didn't play on hard, otherwise I'd be using cheats or would had already dropped it hahaha.
The level design is much more modern than the original quake. It has that old-fashioned concept of finding keys to progress. But they used circular level design techniques where you get the key and return to the start through a new door, without having to backtrack through everything you've already covered. They've applied the concept of a central area that serves as a reference. It has the same textures as Quake. It's all brown and lacks contrast. Looks pretty ugly. The first levels are short, but later ones take much longer to complete.
When I first played Quake ages ago I didn't even realize they mixed medieval with science fiction. Nowadays I know they mixed both because they couldn't decide on the game's theme.
I didn't find all the secrets and didn't want to follow a guide to do so. If I didn't find them, I moved on. I found the two secret levels though.
The beginning of the level 'The Otherworld' has a damn difficult trap to escape. You're forced to go through it because there's no other way.