Crysis 3 Remastered

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Revision as of 02:11, 17 October 2025 by Wikiadmin (talk | contribs) (Created page with "Crysis has a plot that doesn't make much sense at all. It's a very weak plot in all the Crysis games. The best part of Crysis is surely the lighting department and the environment art. The textures, lights, theme. They had very good artists to make it. For the last Crysis they at least improved on voice acting, properly sync subtitles, properly encoded cinematic videos, a decent soundtrack. There are many many details that confuses players. For ex: in Crysis 2 the thre...")
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Crysis has a plot that doesn't make much sense at all. It's a very weak plot in all the Crysis games. The best part of Crysis is surely the lighting department and the environment art. The textures, lights, theme. They had very good artists to make it.

For the last Crysis they at least improved on voice acting, properly sync subtitles, properly encoded cinematic videos, a decent soundtrack.

There are many many details that confuses players. For ex: in Crysis 2 the threat level meter is that. The game tells you what it does. But I didn't listen to it and played the whole game thinking that it was a health bar. The HUD was deceptive. In Crysis 3 they wrote it out "threat" to make it clear. Crysis trilogy is a great example of a game that focuses on art alone and forgets about design, leaving the player confused about what to do in multiple points of the game. The two bosses are beautiful, but the combat design is bad. Without visual cues and health bars you never know whether you are near the end of the battle or not. You just keep firing till the end.