Carmageddon: Max Damage

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Revision as of 02:49, 17 October 2025 by Wikiadmin (talk | contribs) (Created page with "This game doesn't have much to offer. It's the same concept from the original. There is almost no design in it. All the negative reviews in steam say it all. The tutorial tips cover your screen much like a newspaper would cover your face in real life. The map covers the entire screen when you open it, forcing you to stop the race. You must earn X points to unlock the next environment. The AI is just too dumb and wrecking the opponents is super easy. The placement of the...")
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This game doesn't have much to offer. It's the same concept from the original. There is almost no design in it. All the negative reviews in steam say it all. The tutorial tips cover your screen much like a newspaper would cover your face in real life. The map covers the entire screen when you open it, forcing you to stop the race. You must earn X points to unlock the next environment. The AI is just too dumb and wrecking the opponents is super easy. The placement of the items and pedestrians is all over the place with no intention of telling some story or having some meaningful connection to a plot or goals. It's all scattered in a way that it seems to have been done by a child.

This game lacks a plot and clear progression. There are some ideas that I have here that are just some cents: pedestrians that attack the player; different pedestrian types with different skills or weaknesses; missions to get rid of some NPC; gangs that dominate a territory and you have to take down certain vehicles and defense systems; boss fights (think on that convoy in Rage 2);

Who programmed this game engine? It has terrible loading times and I have SSD. The graphics are on PS3 level or even worse.

I unlocked the second environment and then abandoned the game.