Confusing paths

From Henry's personal library
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Dark Forces

Research Facility mission
Research Facility mission
Research Facility mission
Research Facility mission
Research Facility mission
Research Facility mission
Research Facility mission

Notice that the beginning of the facility has so many turns to the left and to the right, including loops, that it has the effect of disorienting the player. This confusing pattern repeats all over the game.

  1. Is the entrance
  2. Is the switch to open a door but the player has to run to make it in time
  3. Is the next part of the level
  4. Is an optional secret area


Detention Center mission
Detention Center mission

There are two lifts (elevators) in this level, but they are identical from inside and outside. With the textures and architecture being the same for both it confuses the player, who ends up running in circles because he or she can't distinguish different areas from the same level. Even if there are severe memory constrains that limit the number of unique textures, the level design can still rely on geometry to distinguish different zones within the level.


In the Fuel Station mission the same thing happens. There are two identical doors on identical corridors that really confuse the player about where to go next.