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From Henry's personal library

Showing below up to 50 results in range #1 to #50.

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  1. Resolvendo o quebra-cabeças da procrastinação (22:42, 28 January 2025)
  2. Begin and planning (16:26, 29 January 2025)
  3. Architecture and design (00:40, 2 February 2025)
  4. Landmarks (22:15, 4 February 2025)
  5. Saber se relacionar e saber negociar (20:28, 8 February 2025)
  6. Top down vs. Bottom up (21:47, 8 February 2025)
  7. Floorplan (21:47, 8 February 2025)
  8. Bad pathing (21:50, 8 February 2025)
  9. Traps (22:00, 8 February 2025)
  10. Random challenges (22:01, 8 February 2025)
  11. Incoherent obstacles or challenges (22:03, 8 February 2025)
  12. This is not fun (22:03, 8 February 2025)
  13. Lack of landmarks (22:04, 8 February 2025)
  14. Textures and lighting (22:06, 8 February 2025)
  15. Unrecognizable form and function (03:25, 9 February 2025)
  16. O que fazer da vida? (16:46, 9 February 2025)
  17. Incoherent architecture (19:33, 9 February 2025)
  18. Bad texture and lighting (00:39, 10 February 2025)
  19. Exploring the environment (00:57, 10 February 2025)
  20. Lack of any sense (02:20, 10 February 2025)
  21. Good examples of coherence and cohesion (03:25, 10 February 2025)
  22. Problematic collision (16:43, 10 February 2025)
  23. Scale and proportion (20:05, 10 February 2025)
  24. Terrain (20:21, 10 February 2025)
  25. Progression and linearity (20:30, 10 February 2025)
  26. Ambient lighting (23:56, 10 February 2025)
  27. Excess of contrast (01:34, 11 February 2025)
  28. Lack of contrast (02:16, 11 February 2025)
  29. Bad examples (02:22, 11 February 2025)
  30. Good scripted events (19:34, 11 February 2025)
  31. Bad scripted events (20:40, 11 February 2025)
  32. Resonance is important (20:39, 12 February 2025)
  33. Don't confuse "interesting" with "fun" (21:53, 12 February 2025)
  34. Allow the players the ability to make the game personal (22:14, 12 February 2025)
  35. Leave room for the player to explore (22:27, 12 February 2025)
  36. If everyone likes your game but no one loves it, it will fail (22:28, 12 February 2025)
  37. Make the fun part also the correct strategy to win (22:52, 12 February 2025)
  38. All the lessons connect (23:11, 12 February 2025)
  39. Don't be afraid to be blunt (00:23, 13 February 2025)
  40. Design the component for its intended audience (00:38, 13 February 2025)
  41. You don't have to change much to change everything (00:59, 13 February 2025)
  42. Restrictions breed creativity (01:20, 13 February 2025)
  43. If your theme isn't common, it isn't your theme (01:23, 13 February 2025)
  44. Every set is someone's first set (01:25, 13 February 2025)
  45. You have to be willing to question your absolutes (01:28, 13 February 2025)
  46. If you can do without it, do without it (01:36, 13 February 2025)
  47. Nothing beats good process (02:08, 13 February 2025)
  48. Iterate, Iterate, Iterate (02:10, 13 February 2025)
  49. Math is more reliable than intuition (02:12, 13 February 2025)
  50. Try the wrong way first (02:16, 13 February 2025)

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