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From Henry's personal library
Showing below up to 50 results in range #1 to #50.
- Resolvendo o quebra-cabeças da procrastinação (22:42, 28 January 2025)
- Begin and planning (16:26, 29 January 2025)
- Architecture and design (00:40, 2 February 2025)
- Landmarks (22:15, 4 February 2025)
- Saber se relacionar e saber negociar (20:28, 8 February 2025)
- Top down vs. Bottom up (21:47, 8 February 2025)
- Floorplan (21:47, 8 February 2025)
- Bad pathing (21:50, 8 February 2025)
- Traps (22:00, 8 February 2025)
- Random challenges (22:01, 8 February 2025)
- Incoherent obstacles or challenges (22:03, 8 February 2025)
- This is not fun (22:03, 8 February 2025)
- Lack of landmarks (22:04, 8 February 2025)
- Textures and lighting (22:06, 8 February 2025)
- Unrecognizable form and function (03:25, 9 February 2025)
- O que fazer da vida? (16:46, 9 February 2025)
- Incoherent architecture (19:33, 9 February 2025)
- Bad texture and lighting (00:39, 10 February 2025)
- Exploring the environment (00:57, 10 February 2025)
- Lack of any sense (02:20, 10 February 2025)
- Good examples of coherence and cohesion (03:25, 10 February 2025)
- Problematic collision (16:43, 10 February 2025)
- Scale and proportion (20:05, 10 February 2025)
- Terrain (20:21, 10 February 2025)
- Progression and linearity (20:30, 10 February 2025)
- Ambient lighting (23:56, 10 February 2025)
- Excess of contrast (01:34, 11 February 2025)
- Lack of contrast (02:16, 11 February 2025)
- Bad examples (02:22, 11 February 2025)
- Good scripted events (19:34, 11 February 2025)
- Bad scripted events (20:40, 11 February 2025)
- Resonance is important (20:39, 12 February 2025)
- Don't confuse "interesting" with "fun" (21:53, 12 February 2025)
- Allow the players the ability to make the game personal (22:14, 12 February 2025)
- Leave room for the player to explore (22:27, 12 February 2025)
- If everyone likes your game but no one loves it, it will fail (22:28, 12 February 2025)
- Make the fun part also the correct strategy to win (22:52, 12 February 2025)
- All the lessons connect (23:11, 12 February 2025)
- Don't be afraid to be blunt (00:23, 13 February 2025)
- Design the component for its intended audience (00:38, 13 February 2025)
- You don't have to change much to change everything (00:59, 13 February 2025)
- Restrictions breed creativity (01:20, 13 February 2025)
- If your theme isn't common, it isn't your theme (01:23, 13 February 2025)
- Every set is someone's first set (01:25, 13 February 2025)
- You have to be willing to question your absolutes (01:28, 13 February 2025)
- If you can do without it, do without it (01:36, 13 February 2025)
- Nothing beats good process (02:08, 13 February 2025)
- Iterate, Iterate, Iterate (02:10, 13 February 2025)
- Math is more reliable than intuition (02:12, 13 February 2025)
- Try the wrong way first (02:16, 13 February 2025)