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From Henry's personal library

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Showing below up to 50 results in range #151 to #200.

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  1. Heavy Rain
  2. Hipótese de Sapir-Whorf
  3. If everyone likes your game but no one loves it, it will fail
  4. If it doesn't fit, don't force it
  5. If you can do without it, do without it
  6. If your theme isn't common, it isn't your theme
  7. Iluminação ambiente
  8. Incoherent architecture
  9. Incoherent obstacles or challenges
  10. Inside
  11. Invisible disabilities in the workplaces
  12. Início e planejamento
  13. Isto não é divertido
  14. Iterate, Iterate, Iterate
  15. Itere, Itere, Itere
  16. Jogando com a mente: Teoria da Mente
  17. Killzone 2
  18. Lack of any sense
  19. Lack of contrast
  20. Lack of landmarks
  21. Landmarks
  22. Leave room for the player to explore
  23. Leitura de Livros
  24. Level Design
  25. Limbo
  26. Limbo. O que esse jogo me ensinou?
  27. Limbo. What have this game taught me?
  28. List of books
  29. List of level design references
  30. Lista de livros
  31. Lista de referências de design de níveis
  32. Listen to dissenting voices
  33. Listen to the uninvested
  34. Look outside the box only after you've looked inside it
  35. Loop design or circular paths
  36. Lost Planet: Extreme Condition
  37. Lutar contra a natureza humana é uma batalha perdida
  38. Main Page
  39. Make the fun part also the correct strategy to win
  40. Make use of piggybacking
  41. Making Magic sets is really hard
  42. Math is more reliable than intuition
  43. Max Payne 2: Mona the Assassin
  44. Max Payne 3
  45. Meritocracia? Valores, crenças e Merecimento
  46. Meritocracy? Values, beliefs and deserving
  47. Metro: Last Light Redux
  48. Metro 2033 Redux
  49. Metro Exodus
  50. Metro Exodus: Sam's Story

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