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- 00:51, 4 February 2025 Wikiadmin talk contribs created page Technical side (Created page with "If you ever made maps or levels for Half Life or Unreal engine 1 games, you've certainly faced the "green tint" issue regarding lightmaps. It's something caused by a limitation of bits in lightmaps. RGB (Red Green Blue) as we know form a triplet of three values which range from 0 to 255. That's 8 bits per color, 256 possible values. Do the math and you have 256 to the power of 3 or 24 bits per pixel. Which results in the millions of colors that our human perception can s...")