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From Henry's personal library

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  • 03:22, 24 October 2025 Wikiadmin talk contribs moved page Você está perdido e sem rumo na vida to Você está perdido e sem rumo na vida? without leaving a redirect
  • 03:08, 24 October 2025 Wikiadmin talk contribs created page The biggest lies I've heard during my career (Created page with "<center><youtube>https://www.youtube.com/watch?v=ml2nEOsBe0Q</youtube></center> <center>(portuguese only)</center> Dr. Ana Beatriz Barbosa is a famous brazilian psychiatrist. There are many psychologists and other doctors who criticize her because she spreads misinformation. She is a psychiatrist and she does have knowledge about many disorders and behaviors. However, she was accused of plagiarism and this made me rethink my opinion about her. Nowadays she has stopped p...")
  • 20:40, 23 October 2025 Wikiadmin talk contribs created page Childhood suicide (Created page with "<center><youtube>https://www.youtube.com/watch?v=S8FGzsFLCm0</youtube></center> This subject is complex and sensitive. What Jason tells is that he disregarded the early signs and didn't pay much attention to mental health in his family, as a consequence, his younger son committed suicide. I don't have enough wisdom to discuss this in depth. What Jason tells is that he regrets the image of a "super hero dad" that he tried adopt in his family. For him, being a "super hero...")
  • 03:02, 23 October 2025 Wikiadmin talk contribs created page Missão de vida (Created page with "<html><div style="float:left; padding-right: 1em; width: 350px; clear:all;"><blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/reel/DLV_5e9Oyq_/?utm_source=ig_embed&utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width...")
  • 03:01, 23 October 2025 Wikiadmin talk contribs created page Detroit: Torne-se humano. O que esse jogo nos fazer refletir? (Created page with "<center>720px</center> '''“Esquecer quem você é, para se tornar o que outra pessoa precisa… Talvez isso seja o que significar estar vivo.”''' Eu devo dizer que a minha experiência com este jogo foi muito impactada por tudo que aprendi sobre transtornos de personalidade. Eu diria que o meu conhecimento sobre este tipo de transtorno me ajudou a ver os personagens em Detroit com mais profundidade, para além da superfície. Em...")
  • 02:59, 23 October 2025 Wikiadmin talk contribs created page Educação cívica e sociedade (Created page with "<html><div style="float:left; width: 400px; padding-right: 1em; clear:all;"><blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/reel/DNMdN4aOD9N/?utm_source=ig_embed&utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width...")
  • 02:28, 23 October 2025 Wikiadmin talk contribs created page Você está perdido e sem rumo na vida (Created page with "<html><div style="float:left; padding-right: 1em; width: 350px;"><blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/reel/DLV_5e9Oyq_/?utm_source=ig_embed&utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width:-webkit-ca...")
  • 02:01, 23 October 2025 Wikiadmin talk contribs created page A change of heart? (Created page with "In 2024 I joined the ''"beat 52 games"'' challenge. I forced myself to play games that I didn't like. Better say, finish games that I wasn't liking to avoid confusion. I wrote reviews and some of them are extra long for each game. Some comments here and there were along the lines of ''"I loved game X"'' (I rated that game X with a low score) or ''"Is there a game that you enjoy, because you criticize just about every game"''. Years before the ''“52 games challenge”'...")
  • 01:47, 23 October 2025 Wikiadmin talk contribs created page File:Lost in life2.png (Uploaded with SimpleBatchUpload)
  • 01:47, 23 October 2025 Wikiadmin talk contribs created page File:Lost in life.png (Uploaded with SimpleBatchUpload)
  • 01:47, 23 October 2025 Wikiadmin talk contribs uploaded File:Lost in life2.png (Uploaded with SimpleBatchUpload)
  • 01:47, 23 October 2025 Wikiadmin talk contribs uploaded File:Lost in life.png (Uploaded with SimpleBatchUpload)
  • 01:36, 23 October 2025 Wikiadmin talk contribs created page File:Detroit become human.jpeg
  • 01:36, 23 October 2025 Wikiadmin talk contribs uploaded File:Detroit become human.jpeg
  • 01:35, 23 October 2025 Wikiadmin talk contribs created page Detroit: Become Human. What can this game make us reflect upon? (Created page with "'''"Forgetting who you are, to become what someone needs you to be... Maybe that's what it means to be alive."''' I must say that my experience with this game was severely impacted by everything I learned about personality disorders. I'd say that my knowledge about these disorders helped me see the characters in Detroit beyond the surface level. The above quote in particular is one of the key features of borderline personality disorder. I guess, whoever wrote this line...")
  • 01:26, 23 October 2025 Wikiadmin talk contribs created page Mission in Life (Created page with "<html><div style="float:left; width:350px; padding-right: 1em;"><blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/reel/DLV_5e9Oyq_/?utm_source=ig_embed&utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width:-webkit-cal...")
  • 22:51, 22 October 2025 Wikiadmin talk contribs created page Are you lost in life? (Created page with "<html><blockquote class="instagram-media" data-instgrm-captioned data-instgrm-permalink="https://www.instagram.com/reel/DLV_5e9Oyq_/?utm_source=ig_embed&utm_campaign=loading" data-instgrm-version="14" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:540px; min-width:326px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><div style="paddin...")
  • 17:49, 22 October 2025 Wikiadmin talk contribs created page Principal (Created page with "<strong>Este site é temporário. Até decidir como fazer um site com um framework para tal e aprender a usá-lo vou deixar assim. Este wiki e o de ciências exatas não estão compartilhando o mesmo banco de dados.</strong> Eu adicionei propagandas numa tentativa de ganhar o mínimo para pagar o custo do domínio. * Minha conta no bluesky: https://bsky.app/profile/icecrystal1.bsky.social * Minha conta no X: https://x.com/icecrystal0012 * Minha conta no DeviantArt: htt...")
  • 22:35, 21 October 2025 Wikiadmin talk contribs created page Control (Created page with "Epic gave it for free years ago. I decided to play it. I'd rate it between 7 and 8 because it's a good experience, but also full of things that hinder that same experience. I can't say anything about the DLC because the version Epic gave doesn't have the DLC included. It's very much using the same core of Alan Wake. It has empty places, darkness, some terror, some thriller, supernatural entities and powers, photorealistic graphics. Except that Control is designed to be a...")
  • 02:50, 20 October 2025 Wikiadmin talk contribs created page Metro Exodus: Sam's Story (Created page with "I very much appreciate how the DLC has broken some traditions that were borrowed from Half-Life 2. The biggest tradition that was broken is that the protagonist is no longer silent. The simple line ''"this don't wont open"'' or ''"let's get back to the base"'' helps the player to understand what is happening and where to go. Without voice acting, without a list of goals or without NPCs giving you instructions, the player has to memorize things or write them down for the...")
  • 02:48, 20 October 2025 Wikiadmin talk contribs created page File:I robot.png
  • 02:48, 20 October 2025 Wikiadmin talk contribs uploaded File:I robot.png
  • 02:47, 20 October 2025 Wikiadmin talk contribs created page File:Sam story.jpg
  • 02:47, 20 October 2025 Wikiadmin talk contribs uploaded File:Sam story.jpg
  • 02:45, 20 October 2025 Wikiadmin talk contribs created page Metro Exodus (Created page with "Many players disliked the move from the tunnels and darkness from the previous installments to the new, open landscape of Exodus. I am one of them. I don't know if this was caused by the move to a different publisher, but I didn't like this game. They seemingly have transformed Metro Exodus into a competitor of Far Cry. In the beginning I was following a guide to get the best ending, but after the first moral point I just gave up and used a trainer to rush to the end. Th...")
  • 02:43, 20 October 2025 Wikiadmin talk contribs created page Metro Exodus: The Two Colonels (Created page with "This is a very short story and I rate it lower than the other, much larger DLC, Sam's Story. We are back to the tunnels, closed spaces and darkness. It has horror elements, but there is almost no terror at all. Except for some sparse scary jumps. The first sees the return of that same organic tissue seen at the end of Exodus, similar to D6 in Metro 2033. It didn't felt scary at all. All you do is fight some worms with a flame thrower, the only available weapon. The craf...")
  • 02:42, 20 October 2025 Wikiadmin talk contribs created page Duke Nukem Forever: The Doctor Who Cloned Me (Created page with "On the bright side the DLC did improve upon the base game in some aspects, even if by a tiny margin. They clearly tried to make better scripted events, better level design, better environment art, better encounters, better story telling. Right when Duke Nukem enters the secret facility where the clones are made you can see that they placed crates and made the level more meaningful and with properly aligned textures, which also convey a better direction of art, level desi...")
  • 02:52, 17 October 2025 Wikiadmin talk contribs created page Resistance 3 (Created page with "I noticed how Resistance evolved from the first to the third game of the series. Better graphics, better mechanics, better storyline, better gameplay. I think that they reached the limits of the PS3's hardware. I liked the weapons XP system. You gain XP by killing with it and after a certain amount you gain a new level in that weapon. Better than what Wolfenstein did with achievements "kill 20, 30 headshots, 10 grenades, etc". The level design is better than the previou...")
  • 02:51, 17 October 2025 Wikiadmin talk contribs created page Detroit: Become Human (Created page with "This game is the modern interpretation of the old point and click games from 1990. This is my first time playing this type of game. I think that the only point and click game that I've ever played till the end was '''Full throttle'''. In the beginning I thought that this game was pretty boring due to my time spent playing fast paced FPS. However, this game is deep, emotional and you really feel the character's stories and pain. The magnificent soundtrack helps to build t...")
  • 02:50, 17 October 2025 Wikiadmin talk contribs created page Apocryph (Created page with "This game is worse than Graven and clearly feels some generic shooter made for cash. Everything in it is generic, bland and directionless. The HUD clearly shows how amateurish this game is. The interface is plain white text with no shadows or emboss at all. The character that shows up when you finish a level is clearly a copy paste of Dark Souls. No reason to buy this. If you want an old school shooter with this dark fantasy theme, try something else or buy Painkiller....")
  • 02:49, 17 October 2025 Wikiadmin talk contribs created page Heavy Rain (Created page with "I'm sorry David Cage and lovers of this game. I played Detroit first and because of this HR felt a heavily flawed game. I played until the police station. I gave up the moment the officer asked about what time it was when Shaun disappeared. David Cage couldn't decide between a movie and a game. I know the time it was for me, but I didn't pay attention to the time in the game. They really confused the player and the characters. The camera angles really feel like a movie,...")
  • 02:49, 17 October 2025 Wikiadmin talk contribs created page Carmageddon: Max Damage (Created page with "This game doesn't have much to offer. It's the same concept from the original. There is almost no design in it. All the negative reviews in steam say it all. The tutorial tips cover your screen much like a newspaper would cover your face in real life. The map covers the entire screen when you open it, forcing you to stop the race. You must earn X points to unlock the next environment. The AI is just too dumb and wrecking the opponents is super easy. The placement of the...")
  • 02:45, 17 October 2025 Wikiadmin talk contribs created page The Evil Within (Created page with "I was disappointed and dropped by ch5. The cover art always made me think of the movie Saw. This game suffers from a severe identity crisis. They couldn't decide on what game they were trying to make. It draws a lot of inspiration from Silent Hill 2, but sadly fails to deliver. '''Alan Wake''' and '''Silent Hill 2''' are better. The negative reviews in steam pretty much say it all. It has great environments and art. However, certain design decisions made me quit. I watch...")
  • 02:42, 17 October 2025 Wikiadmin talk contribs created page Agony (Created page with "I played up to the second mirror, then I watched the rest at 2x speed in youtube. This game has high quality art and environment. It reaches the same level of doom by Bethesda or the hell seen in Diablo series. I dropped it because it doesn't offer that much value. It has some cool concepts, but it becomes a sore with excessive trial and error. Limbo is trial and error, but because it's a puzzle game you always return to the same scene and every time you die you get clo...")
  • 02:41, 17 October 2025 Wikiadmin talk contribs created page Alone in the Dark (2008) (Created page with " didn't play this. I watched the entire gameplay and it's the worst horror game I've ever seen. It feels like whoever made this game is stuck in the era of point and click games. It's a strange combination of Alan Wake, Die Hard, Silent Hill, Resident Evil, Driver and low quality Hollywood disaster movies. The design of this game is filled with nonsense. Driving a car or a forklift just to show off physics and driving. Dynamic fire that only serves as a techdemo showcas...")
  • 02:41, 17 October 2025 Wikiadmin talk contribs created page Prince of Persia: The Forgotten Sands (Created page with "I watched it and didn't play it. This is clearly the worst game in the Sands of Time franchise. Ubisoft completely changed the game in so many aspects that, after mimicking God of War in The Two Thrones, they tried even harder with The Forgotten Sands. In this game the prince doesn't regain health with water. They copied the same energy balls from God of War. The secret trap courses to gain health are gone. They added a glowing vase which is much easier to see and to re...")
  • 02:41, 17 October 2025 Wikiadmin talk contribs created page Prince of Persia: The Two Thrones (Created page with "Dropped when I faced the first boss. I played enough of it and watched the rest in youtube. Now I clearly see why this game is disliked by some and what happened to the series. The first boss is giant and to defeat it and have to time your buttons with no room for miss. It's Quick Time Event, twice, to bring him down. Then it's hack and slash and QTE again. The enemies are too resistant. They added stealth which feels off for many players. The QTE is just too fast and t...")
  • 02:40, 17 October 2025 Wikiadmin talk contribs created page Castle of Illusion Starring Mickey Mouse (Created page with "Dropped after the first boss. When I entered the toy land I just couldn't continue this terrible game. The cartoon graphics are good. The narrator is good. But the gameplay is terrible. When you turn right or left it has a somewhat slow animation. The physics is strange. When you jump in platform games you have momentum and by Newton's Laws your character would describe a parabola in mid air. In this game, however, if you release the button "forward" your char just lose...")
  • 02:40, 17 October 2025 Wikiadmin talk contribs created page Remember Me (Created page with "I dropped before beating the first boss. The whole game is a tutorial. No, really. For some reason they added in game tutorials for every action. I've never seen a game that wants to guide the player for just about everything. Even the original Doom and Splinter Cell series didn't force tutorials and text everywhere like what was done with Remember Me. The game begins with a yellow line to follow. From there you have yellow arrows for every direction and move. For every...")
  • 02:39, 17 October 2025 Wikiadmin talk contribs created page Trine 2 (Created page with "I played Trine 1 a year ago. Now, after one year, I have much clearer opinion about Trine. This game has a very nice concept, except that when I compare it to Portal 1 and 2, Limbo and Inside I can't help it but see some flaws in its design. I dropped when I began chapter 7. The idea of physics based puzzles which take advantage of PhysX is cool and there were other games to do the same, such as Switchball. The Wizard can lift objects and rotate them in mid air. Very co...")
  • 02:39, 17 October 2025 Wikiadmin talk contribs created page Graven (Created page with "4 or 5 stars for the art, music and environment. That's the good side of it. The rest of the game just fails to deliver quality gameplay and that one review in youtube defending this game won't save it. they mashed up ideas from Zelda, Bioshock, Souls, Metroidvania, Resident Evil. All to make a game that cannot live up to be the successor of Hexen that Hexen-lovers wanted. No voice acting for NPCs or for narrating the pages scattered on the game's world. If they wanted...")
  • 02:38, 17 October 2025 Wikiadmin talk contribs created page Wolfenstein II: The New Colossus (Created page with "I had high expectations for this, but they were severely frustrated. * Who had this idea of limiting the health to 50? When you pick up more than 50 health it drains over time back to 50. * Unbalanced game. Easy parts mixed up with impossible parts. This ruins the feeling of a steady progression. * What happened to the boss battles from the previous game? * Confusing level design. There are alternate paths that serve for nothing and make the player get lost. It remin...")
  • 02:37, 17 October 2025 Wikiadmin talk contribs created page Amnesia: Rebirth (Created page with "It does improve upon The Dark Descent, but at the same time it can't compete with big titles such as Resident Evil. In some aspects it's worse than the first Amnesia. I made up to two endings while the third I watched. The beginning of the game seems to be a reference to Bioshock, because both games begin with the main character chatting and aboard an airplane and having some piece of paper on their hands. The game also seems to draw a lot of inspiration from the movies...")
  • 02:36, 17 October 2025 Wikiadmin talk contribs created page Tom Clancy's Rainbow Six: Vegas (Created page with "This game is a lesson of game design and level design. It's excellent, despite being too hard and having some bugs. I've never played an FPS as hard as this. I must have died 100 times in my first campaign. In hindsight, Halo 2 legendary suffers from a rushed development cycle and a scope which was beyond the studio's capability. Rainbow Six Vegas has an AI that is too good at killing the player. The AI knows how to use smoke bombs, flash bangs, flank and defend their p...")
  • 02:35, 17 October 2025 Wikiadmin talk contribs created page Call of Duty: Modern Warfare (2019) (Created page with "It's a technical masterpiece, but a very short lived game. Thanks to some CEO who forces the game to carry a certain name, millions of players got confused between the old MW and the new MW. I downloaded it thinking I was downloading the remaster from the original MW. Wrong. I finished it in the medium difficulty. This game is a technical achievement. It's a big title that is worth billions. To make a game this complex one requires millions to make the textures, audio,...")
  • 02:34, 17 October 2025 Wikiadmin talk contribs created page The Evil Within: The Consequence (Created page with "It's still more terror than the base game. However, they brought back the confusion between action and stealth. The story continues from the previous DLC. The reality shifts between different places and the red ambient light reminded me of Control and its storyline about other dimensions. There are real world objects, rooms and corridors, but the surrounding space shifts without warnings and the player is suddenly into another place. When the police station section end...")
  • 02:33, 17 October 2025 Wikiadmin talk contribs created page The Evil Within: The Assignment (Created page with "For me it was better than the base game because it focused on terror alone. With a focus on stealth and not on action, now we have a real horror game. Ch 1 made me remember Alan Wake and Control. Control due to the brutalist architecture and a female main char tapping her shoes on a desert building. The mysterious man reminded me of Trench in Control. The scenes where the mysterious man shows up on TVs reminded me of the TVs in Alan Wake. The flashlight seems to have bee...")
  • 02:32, 17 October 2025 Wikiadmin talk contribs created page Alien: Isolation (Created page with "This game is clearly inspired by Bioshock. They even recreated that part in Bioshock's Fort Frolic where you pass through a corridor with a line of splicers covered in plaster posing as statues. They clearly tried to replicate the concept of Amnesia. You have to hide and avoid the enemies. However, they took the fear to a level where it's replaced by annoyance. They could have made the game a lot shorter because most areas are reused and revisited later on. The environm...")
  • 02:31, 17 October 2025 Wikiadmin talk contribs created page Fobia: St. Dinfna Hotel (Created page with "I played till accessing the hotel's room 709. Then I dropped the game and watched the rest. It's the backtracking that made me abandon it. It's excessive backtracking and excess of puzzles too. Even Portal Revolution didn't overused backtracking. The majority of the game takes place within the Dinfna Hotel as per the game's title. In the beginning it was a rather good experience with scary jumps and other scripted events. However, after a while I couldn't bear the excess...")
  • 02:28, 17 October 2025 Wikiadmin talk contribs created page Outlast II (Created page with "According to a walkthrough I dropped by the beginning of chapter 2. That’s when a dwarf attacks you with arrows and right before another hallucination that brings you to the school. Later on I returned and played until the river. This game has taught me that ''“darkness sickness”'' is a thing and is similar to ''“motion sickness”''. I got a terrible headache and sore eyes due to the excessive darkness in this game. This game is meant to be played with a monitor...")
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