User contributions for Wikiadmin
From Henry's personal library
3 March 2025
- 03:2403:24, 3 March 2025 diff hist 0 m Permita que os jogadores tenham senso de posse Wikiadmin moved page Permita que os jogadores se tenham senso de posse to Permita que os jogadores tenham senso de posse without leaving a redirect current
2 March 2025
- 23:4223:42, 2 March 2025 diff hist 0 Limbo. O que esse jogo me ensinou? No edit summary
- 23:4123:41, 2 March 2025 diff hist +6,809 N Permita-se o tempo Created page with "Mark aconselha que design num mundo corporativo é centrado em prazos. Todas as vezes que ele começa a trabalhar num set, uma das primeiras perguntas que ele se faz é ''"É para entregar quando?"''. Com o tempo sendo muito importante, frequentemente caímos num ímpeto de não querer perder um minuto se quer e isso significa trabalhar o tempo todo. Para a maioria das pessoas a criatividade precisa de tempo e correr com as coisas cria um cenário desfavorável para a cr..." current
- 23:0423:04, 2 March 2025 diff hist +129 Give yourself time →References current
- 19:0419:04, 2 March 2025 diff hist −2 Limbo. What have this game taught me? No edit summary current
- 19:0419:04, 2 March 2025 diff hist +4,204 Limbo. What have this game taught me? No edit summary
- 17:5717:57, 2 March 2025 diff hist +147 Miscellaneous Articles No edit summary
- 05:0305:03, 2 March 2025 diff hist +45 Artigos Diversos No edit summary
- 05:0105:01, 2 March 2025 diff hist +37 Artigos Diversos No edit summary
- 05:0005:00, 2 March 2025 diff hist +109 Artigos Diversos No edit summary
- 04:0404:04, 2 March 2025 diff hist +38 Os modos e os porquês do design de níveis →A criação de um novo mundo current
- 02:2602:26, 2 March 2025 diff hist +79 Miscellaneous Articles No edit summary
- 02:1802:18, 2 March 2025 diff hist +279 Limbo. O que esse jogo me ensinou? No edit summary
- 02:1202:12, 2 March 2025 diff hist +3,562 Limbo. O que esse jogo me ensinou? No edit summary
- 01:3901:39, 2 March 2025 diff hist +72 Artigos Diversos No edit summary
1 March 2025
- 19:0019:00, 1 March 2025 diff hist −7 Não crie design para provar que você pode fazer algo No edit summary current
- 18:5718:57, 1 March 2025 diff hist +17 Não crie design para provar que você pode fazer algo No edit summary
- 18:5518:55, 1 March 2025 diff hist +1 Não crie design para provar que você pode fazer algo No edit summary
- 17:4917:49, 1 March 2025 diff hist +69,045 N Os modos e os porquês do design de níveis Created page with "right '''Tradução livre: Os porquês e como fazer do design de níveis''' Sem experiência profissional eu não posso ir muito fundo em level design ou game design. Apesar disto há algumas coisas que gostaria de compartilhar. Pode ser um exagero, mas eu acho que muita coisa de level design intersecciona com psicologia. Iso não pretende ser um artigo científico rigoroso. = Design = == A criação de um novo mundo == Hourences enfatiza..."
- 17:0817:08, 1 March 2025 diff hist +213 List of level design references No edit summary
- 17:0817:08, 1 March 2025 diff hist +15,547 N Lista de referências de design de níveis Created page with "= Pontos de referência (inglês) = * [http://level-design.org/?page_id=2261 Landmarks in leveldesign] * [https://www.nextleveldesign.org/index.php?/content/nld-originals/videogame-landmarks-and-real-life-architecture-courtney-raine-r126/ Videogame Landmarks and Real Life Architecture] - Courtney Raine * [http://tombattey.com/meaningful-geography-in-breath-of-the-wild/ Meaningful geography in breath of the wild] - Tom Battey * [https://www.gamasutra.com/view/news/38551..."
- 17:0217:02, 1 March 2025 diff hist 0 Design de Níveis No edit summary
- 16:5916:59, 1 March 2025 diff hist 0 Leitura de Livros No edit summary current
- 16:5416:54, 1 March 2025 diff hist 0 The Hows and Whys of Level Design →Basics and floorplan current
- 16:5016:50, 1 March 2025 diff hist +10,244 The Hows and Whys of Level Design No edit summary
- 03:4503:45, 1 March 2025 diff hist +36 The Hows and Whys of Level Design No edit summary
- 02:0402:04, 1 March 2025 diff hist +20,821 The Hows and Whys of Level Design No edit summary
- 01:3101:31, 1 March 2025 diff hist 0 N File:Hourences book ex3.png Uploaded with SimpleBatchUpload current
- 01:3101:31, 1 March 2025 diff hist 0 N File:Hourences book ex2.png Uploaded with SimpleBatchUpload current
- 01:3101:31, 1 March 2025 diff hist 0 N File:Hourences book ex1.png Uploaded with SimpleBatchUpload current
- 00:2300:23, 1 March 2025 diff hist 0 N File:Contrast graph.png No edit summary current
28 February 2025
- 20:1220:12, 28 February 2025 diff hist +14,145 The Hows and Whys of Level Design No edit summary
- 18:3218:32, 28 February 2025 diff hist +133 The Hows and Whys of Level Design No edit summary
- 18:2318:23, 28 February 2025 diff hist 0 N File:Hourences book.png No edit summary current
- 18:2318:23, 28 February 2025 diff hist +8,230 The Hows and Whys of Level Design No edit summary
- 18:1218:12, 28 February 2025 diff hist +13,798 N The Hows and Whys of Level Design Created page with "With no professional experience I can't really dive into many aspects of level design or game design. Nonetheless, there are some comments I'd like to share. I may be stretching too far but I think that some aspects of level design cross paths with some aspects of psychology. This is no way intended to be a scientific article. = Design = '''The creation of a new world.''' Hourences put emphasis on how important it is to have a good beginning and a clear one. One of h..."
- 18:0918:09, 28 February 2025 diff hist +8 Texturas e iluminação ruins No edit summary current
- 18:0518:05, 28 February 2025 diff hist +4 Falta de sentido No edit summary current
- 18:0518:05, 28 February 2025 diff hist +6 Arquitetura incoerente No edit summary current
- 18:0318:03, 28 February 2025 diff hist +3 Formas e funções irreconhecíveis No edit summary current
- 18:0218:02, 28 February 2025 diff hist +34 Arquitetura e design No edit summary current
- 18:0018:00, 28 February 2025 diff hist +4 Caminhos bem indicados No edit summary current
- 17:5917:59, 28 February 2025 diff hist +5 Caminhos confusos No edit summary current
- 17:5817:58, 28 February 2025 diff hist +3 Caminhos fora do campo de visão No edit summary current
- 17:5717:57, 28 February 2025 diff hist +23 Ausência de pontos de referência No edit summary current
- 17:5417:54, 28 February 2025 diff hist +8 Pontos de referência No edit summary current
- 17:5317:53, 28 February 2025 diff hist +7 Isto não é divertido No edit summary current
- 17:5217:52, 28 February 2025 diff hist +13 Desafios sem explicações No edit summary current
- 17:5017:50, 28 February 2025 diff hist +5 Desafios bem feitos No edit summary current
- 17:4917:49, 28 February 2025 diff hist +1 Desafios aleatórios →Obstáculos regulares current