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From Henry's personal library
A user with 2,596 edits. Account created on 26 January 2025.
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21 October 2025

20 October 2025

  • 03:0303:03, 20 October 2025 diff hist +105 Miscellaneous Articles No edit summary
  • 02:5002:50, 20 October 2025 diff hist +7 Metro Exodus: Sam's Story No edit summary current
  • 02:5002:50, 20 October 2025 diff hist +4,067 N Metro Exodus: Sam's Story Created page with "I very much appreciate how the DLC has broken some traditions that were borrowed from Half-Life 2. The biggest tradition that was broken is that the protagonist is no longer silent. The simple line ''"this don't wont open"'' or ''"let's get back to the base"'' helps the player to understand what is happening and where to go. Without voice acting, without a list of goals or without NPCs giving you instructions, the player has to memorize things or write them down for the..."
  • 02:4802:48, 20 October 2025 diff hist 0 N File:I robot.png No edit summary current
  • 02:4702:47, 20 October 2025 diff hist 0 N File:Sam story.jpg No edit summary current
  • 02:4502:45, 20 October 2025 diff hist +7,567 N Metro Exodus Created page with "Many players disliked the move from the tunnels and darkness from the previous installments to the new, open landscape of Exodus. I am one of them. I don't know if this was caused by the move to a different publisher, but I didn't like this game. They seemingly have transformed Metro Exodus into a competitor of Far Cry. In the beginning I was following a guide to get the best ending, but after the first moral point I just gave up and used a trainer to rush to the end. Th..." current
  • 02:4302:43, 20 October 2025 diff hist +1,942 N Metro Exodus: The Two Colonels Created page with "This is a very short story and I rate it lower than the other, much larger DLC, Sam's Story. We are back to the tunnels, closed spaces and darkness. It has horror elements, but there is almost no terror at all. Except for some sparse scary jumps. The first sees the return of that same organic tissue seen at the end of Exodus, similar to D6 in Metro 2033. It didn't felt scary at all. All you do is fight some worms with a flame thrower, the only available weapon. The craf..." current
  • 02:4302:43, 20 October 2025 diff hist +69 Game comments No edit summary
  • 02:4202:42, 20 October 2025 diff hist +2,240 N Duke Nukem Forever: The Doctor Who Cloned Me Created page with "On the bright side the DLC did improve upon the base game in some aspects, even if by a tiny margin. They clearly tried to make better scripted events, better level design, better environment art, better encounters, better story telling. Right when Duke Nukem enters the secret facility where the clones are made you can see that they placed crates and made the level more meaningful and with properly aligned textures, which also convey a better direction of art, level desi..." current
  • 02:4202:42, 20 October 2025 diff hist +51 Game comments No edit summary

19 October 2025

17 October 2025

  • 02:5202:52, 17 October 2025 diff hist +2,144 N Resistance 3 Created page with "I noticed how Resistance evolved from the first to the third game of the series. Better graphics, better mechanics, better storyline, better gameplay. I think that they reached the limits of the PS3's hardware. I liked the weapons XP system. You gain XP by killing with it and after a certain amount you gain a new level in that weapon. Better than what Wolfenstein did with achievements "kill 20, 30 headshots, 10 grenades, etc". The level design is better than the previou..." current
  • 02:5202:52, 17 October 2025 diff hist +1 Detroit: Become Human No edit summary current
  • 02:5102:51, 17 October 2025 diff hist +3,135 N Detroit: Become Human Created page with "This game is the modern interpretation of the old point and click games from 1990. This is my first time playing this type of game. I think that the only point and click game that I've ever played till the end was '''Full throttle'''. In the beginning I thought that this game was pretty boring due to my time spent playing fast paced FPS. However, this game is deep, emotional and you really feel the character's stories and pain. The magnificent soundtrack helps to build t..."
  • 02:5002:50, 17 October 2025 diff hist +900 N Apocryph Created page with "This game is worse than Graven and clearly feels some generic shooter made for cash. Everything in it is generic, bland and directionless. The HUD clearly shows how amateurish this game is. The interface is plain white text with no shadows or emboss at all. The character that shows up when you finish a level is clearly a copy paste of Dark Souls. No reason to buy this. If you want an old school shooter with this dark fantasy theme, try something else or buy Painkiller...." current
  • 02:4902:49, 17 October 2025 diff hist +2,234 N Heavy Rain Created page with "I'm sorry David Cage and lovers of this game. I played Detroit first and because of this HR felt a heavily flawed game. I played until the police station. I gave up the moment the officer asked about what time it was when Shaun disappeared. David Cage couldn't decide between a movie and a game. I know the time it was for me, but I didn't pay attention to the time in the game. They really confused the player and the characters. The camera angles really feel like a movie,..." current
  • 02:4902:49, 17 October 2025 diff hist +1,262 N Carmageddon: Max Damage Created page with "This game doesn't have much to offer. It's the same concept from the original. There is almost no design in it. All the negative reviews in steam say it all. The tutorial tips cover your screen much like a newspaper would cover your face in real life. The map covers the entire screen when you open it, forcing you to stop the race. You must earn X points to unlock the next environment. The AI is just too dumb and wrecking the opponents is super easy. The placement of the..." current
  • 02:4802:48, 17 October 2025 diff hist +30 The Evil Within No edit summary current
  • 02:4502:45, 17 October 2025 diff hist +6,201 N The Evil Within Created page with "I was disappointed and dropped by ch5. The cover art always made me think of the movie Saw. This game suffers from a severe identity crisis. They couldn't decide on what game they were trying to make. It draws a lot of inspiration from Silent Hill 2, but sadly fails to deliver. '''Alan Wake''' and '''Silent Hill 2''' are better. The negative reviews in steam pretty much say it all. It has great environments and art. However, certain design decisions made me quit. I watch..."
  • 02:4202:42, 17 October 2025 diff hist +1,494 N Agony Created page with "I played up to the second mirror, then I watched the rest at 2x speed in youtube. This game has high quality art and environment. It reaches the same level of doom by Bethesda or the hell seen in Diablo series. I dropped it because it doesn't offer that much value. It has some cool concepts, but it becomes a sore with excessive trial and error. Limbo is trial and error, but because it's a puzzle game you always return to the same scene and every time you die you get clo..." current
  • 02:4202:42, 17 October 2025 diff hist +1 Alone in the Dark (2008) No edit summary current
  • 02:4102:41, 17 October 2025 diff hist +1,680 N Alone in the Dark (2008) Created page with " didn't play this. I watched the entire gameplay and it's the worst horror game I've ever seen. It feels like whoever made this game is stuck in the era of point and click games. It's a strange combination of Alan Wake, Die Hard, Silent Hill, Resident Evil, Driver and low quality Hollywood disaster movies. The design of this game is filled with nonsense. Driving a car or a forklift just to show off physics and driving. Dynamic fire that only serves as a techdemo showcas..."
  • 02:4102:41, 17 October 2025 diff hist +2,029 N Prince of Persia: The Forgotten Sands Created page with "I watched it and didn't play it. This is clearly the worst game in the Sands of Time franchise. Ubisoft completely changed the game in so many aspects that, after mimicking God of War in The Two Thrones, they tried even harder with The Forgotten Sands. In this game the prince doesn't regain health with water. They copied the same energy balls from God of War. The secret trap courses to gain health are gone. They added a glowing vase which is much easier to see and to re..." current
  • 02:4102:41, 17 October 2025 diff hist +1,684 N Prince of Persia: The Two Thrones Created page with "Dropped when I faced the first boss. I played enough of it and watched the rest in youtube. Now I clearly see why this game is disliked by some and what happened to the series. The first boss is giant and to defeat it and have to time your buttons with no room for miss. It's Quick Time Event, twice, to bring him down. Then it's hack and slash and QTE again. The enemies are too resistant. They added stealth which feels off for many players. The QTE is just too fast and t..." current
  • 02:4002:40, 17 October 2025 diff hist +1,233 N Castle of Illusion Starring Mickey Mouse Created page with "Dropped after the first boss. When I entered the toy land I just couldn't continue this terrible game. The cartoon graphics are good. The narrator is good. But the gameplay is terrible. When you turn right or left it has a somewhat slow animation. The physics is strange. When you jump in platform games you have momentum and by Newton's Laws your character would describe a parabola in mid air. In this game, however, if you release the button "forward" your char just lose..." current
  • 02:4002:40, 17 October 2025 diff hist +1,309 N Remember Me Created page with "I dropped before beating the first boss. The whole game is a tutorial. No, really. For some reason they added in game tutorials for every action. I've never seen a game that wants to guide the player for just about everything. Even the original Doom and Splinter Cell series didn't force tutorials and text everywhere like what was done with Remember Me. The game begins with a yellow line to follow. From there you have yellow arrows for every direction and move. For every..." current
  • 02:3902:39, 17 October 2025 diff hist +2,296 N Trine 2 Created page with "I played Trine 1 a year ago. Now, after one year, I have much clearer opinion about Trine. This game has a very nice concept, except that when I compare it to Portal 1 and 2, Limbo and Inside I can't help it but see some flaws in its design. I dropped when I began chapter 7. The idea of physics based puzzles which take advantage of PhysX is cool and there were other games to do the same, such as Switchball. The Wizard can lift objects and rotate them in mid air. Very co..." current
  • 02:3902:39, 17 October 2025 diff hist +2,389 N Graven Created page with "4 or 5 stars for the art, music and environment. That's the good side of it. The rest of the game just fails to deliver quality gameplay and that one review in youtube defending this game won't save it. they mashed up ideas from Zelda, Bioshock, Souls, Metroidvania, Resident Evil. All to make a game that cannot live up to be the successor of Hexen that Hexen-lovers wanted. No voice acting for NPCs or for narrating the pages scattered on the game's world. If they wanted..." current
  • 02:3802:38, 17 October 2025 diff hist +1,533 N Wolfenstein II: The New Colossus Created page with "I had high expectations for this, but they were severely frustrated. * Who had this idea of limiting the health to 50? When you pick up more than 50 health it drains over time back to 50. * Unbalanced game. Easy parts mixed up with impossible parts. This ruins the feeling of a steady progression. * What happened to the boss battles from the previous game? * Confusing level design. There are alternate paths that serve for nothing and make the player get lost. It remin..." current
  • 02:3702:37, 17 October 2025 diff hist +3,672 N Amnesia: Rebirth Created page with "It does improve upon The Dark Descent, but at the same time it can't compete with big titles such as Resident Evil. In some aspects it's worse than the first Amnesia. I made up to two endings while the third I watched. The beginning of the game seems to be a reference to Bioshock, because both games begin with the main character chatting and aboard an airplane and having some piece of paper on their hands. The game also seems to draw a lot of inspiration from the movies..." current
  • 02:3602:36, 17 October 2025 diff hist +2,775 N Tom Clancy's Rainbow Six: Vegas Created page with "This game is a lesson of game design and level design. It's excellent, despite being too hard and having some bugs. I've never played an FPS as hard as this. I must have died 100 times in my first campaign. In hindsight, Halo 2 legendary suffers from a rushed development cycle and a scope which was beyond the studio's capability. Rainbow Six Vegas has an AI that is too good at killing the player. The AI knows how to use smoke bombs, flash bangs, flank and defend their p..." current
  • 02:3602:36, 17 October 2025 diff hist 0 Call of Duty: Modern Warfare (2019) No edit summary current
  • 02:3502:35, 17 October 2025 diff hist +3,876 N Call of Duty: Modern Warfare (2019) Created page with "It's a technical masterpiece, but a very short lived game. Thanks to some CEO who forces the game to carry a certain name, millions of players got confused between the old MW and the new MW. I downloaded it thinking I was downloading the remaster from the original MW. Wrong. I finished it in the medium difficulty. This game is a technical achievement. It's a big title that is worth billions. To make a game this complex one requires millions to make the textures, audio,..."
  • 02:3402:34, 17 October 2025 diff hist +4,654 N The Evil Within: The Consequence Created page with "It's still more terror than the base game. However, they brought back the confusion between action and stealth. The story continues from the previous DLC. The reality shifts between different places and the red ambient light reminded me of Control and its storyline about other dimensions. There are real world objects, rooms and corridors, but the surrounding space shifts without warnings and the player is suddenly into another place. When the police station section end..." current
  • 02:3302:33, 17 October 2025 diff hist +3,272 N The Evil Within: The Assignment Created page with "For me it was better than the base game because it focused on terror alone. With a focus on stealth and not on action, now we have a real horror game. Ch 1 made me remember Alan Wake and Control. Control due to the brutalist architecture and a female main char tapping her shoes on a desert building. The mysterious man reminded me of Trench in Control. The scenes where the mysterious man shows up on TVs reminded me of the TVs in Alan Wake. The flashlight seems to have bee..." current
  • 02:3202:32, 17 October 2025 diff hist +4,782 N Alien: Isolation Created page with "This game is clearly inspired by Bioshock. They even recreated that part in Bioshock's Fort Frolic where you pass through a corridor with a line of splicers covered in plaster posing as statues. They clearly tried to replicate the concept of Amnesia. You have to hide and avoid the enemies. However, they took the fear to a level where it's replaced by annoyance. They could have made the game a lot shorter because most areas are reused and revisited later on. The environm..." current
  • 02:3102:31, 17 October 2025 diff hist +4 Fobia: St. Dinfna Hotel Goofs current
  • 02:3102:31, 17 October 2025 diff hist +6,104 N Fobia: St. Dinfna Hotel Created page with "I played till accessing the hotel's room 709. Then I dropped the game and watched the rest. It's the backtracking that made me abandon it. It's excessive backtracking and excess of puzzles too. Even Portal Revolution didn't overused backtracking. The majority of the game takes place within the Dinfna Hotel as per the game's title. In the beginning it was a rather good experience with scary jumps and other scripted events. However, after a while I couldn't bear the excess..."
  • 02:2802:28, 17 October 2025 diff hist +7,802 N Outlast II Created page with "According to a walkthrough I dropped by the beginning of chapter 2. That’s when a dwarf attacks you with arrows and right before another hallucination that brings you to the school. Later on I returned and played until the river. This game has taught me that ''“darkness sickness”'' is a thing and is similar to ''“motion sickness”''. I got a terrible headache and sore eyes due to the excessive darkness in this game. This game is meant to be played with a monitor..." current
  • 02:2302:23, 17 October 2025 diff hist +3,019 N Outlast Created page with "I dropped this game after the character is tortured. Watched the rest in youtube. I think I know what makes this game good for some and boring for others. It has the same concept of Amnesia, emphasis on hiding. The difference is that in Amnesia the darkness hurts the player, while in Outlast it only hinders the player. Amnesia had puzzles, whereas Outlast traded puzzles for obstacles and running away. Both games try to generate as much tension as possible. Outlast is ab..." current
  • 02:2202:22, 17 October 2025 diff hist +4,899 N The Evil Within 2 Created page with "I began this game without much hopes and playing it just confirmed it. The story of the second game is unrelated to the first game. It doesn't answer what happened to Ruvik for instance. I dropped when I reached the same chair and nurse from the first game to buy upgrades. I said ''"Oh noes! Again? I'm not going to continue this"''. '''What they fixed from the previous game:''' * Char turning 180º when you want to turn to open a drawer * Char becoming tired without s..." current
  • 02:1902:19, 17 October 2025 diff hist +2,320 N The Legend of Zelda: A Link Between Worlds Created page with "I don't have a N3DS, I played it using Citra. This Zelda is almost a recreation of A link to the past. Pretty much the same enemies, bosses and locations. I didn't complete everything. Everything in this game is pure awesomeness. The soundtrack rearranged the same tunes from A link to the past in orchestrated versions. Drawings, art, items. All are excellent. The only downside for me is the non linear design nature of this game. The dungeons can be completed in any ord..." current
  • 02:1702:17, 17 October 2025 diff hist +1,521 N Portal: Revolution Created page with "This game is a lesson on how to make the players tired and how to make the players confused. On the bright side the graphics are good and the campaign is longer than Portal. Voice acting is good. The characters are good. Albeit Portal and Portal 2 are superior in every way. They made a lot of puzzles, but decided to rely on too much backtracking. You have to walk back and then repeat something. It's tiring and boring because you are dragged on to complete challenges tha..." current
  • 02:1602:16, 17 October 2025 diff hist +25 Game comments No edit summary
  • 02:1502:15, 17 October 2025 diff hist +1,101 N Quake II: Call of the Machine Created page with "In my opinion, '''Dimension of the Machine > Call of the Machine'''. The hub level seems to be inspired by Doom Eternal. I very much prefer the hub level of Dimension of the Machine. The candles and orange lighting offered a better atmosphere. Due to tech limitations some levels have loading screens in between zones and this creates a design challenge. By intuition a player looks for a key, button or lever to activate or unlock something within the same zone they are cur..." current
  • 02:1402:14, 17 October 2025 diff hist +1,364 N Inside Created page with "It's as brilliant as Limbo. But 3D and colors brought some freshness to it. They added some more mechanics and the ability to swim. In a way the last part made me remind of Portal, due to the environment showing how you are inside chambers and you seem to be the test subject. The character wearing a red outfit over a colorless background made me remember the movie "The Schindler List". The parts where the character acts as a robot made me remember the movie "Modern Time..." current
  • 02:1402:14, 17 October 2025 diff hist +1,139 N Mirror's Edge Created page with "It's an innovative game plagued by bad level design. Also, this game is unplayable if you are color blind. The good about this game is the environment art. They created environments which are both believable and suit the gameplay by offering many opportunities to jump, wall jump, wall run, climb up and down and so on. The bad about this game is that level design leaves the path to follow hidden away from the player's view. This is a game of momentum and you are expected..." current
  • 02:1302:13, 17 October 2025 diff hist +2,410 N Amnesia: The Dark Descent Created page with "This game is pretty successful in creating tension by means of the unknown. The game never explains what the shadow is and what are the organic tissue that spread over the level when you complete some objective. Many times I had a jump scare moment caused by myself when I opened a door, it slammed on my face and I thought that there was someone on the other side. I was carrying a box and accidentally knocked off a glass bottle, which shattered and the sound startled me...." current
  • 02:1302:13, 17 October 2025 diff hist +1,455 N Prey (2017) Created page with "This game is a huge design lesson. In comparison to Bioshock it's slower and more tactical. Bioshock had more action packed in. In terms of plot I'd say that Bioshock is a bit deeper. The level design is intrincate, with a strong bond between art and design. I imagine how hard it is to make sure that every piece works. This game is designed around problem solving and for every problem there are multiple solutions. You can choose different skills and different approaches...." current
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