Pages with the fewest revisions

From Henry's personal library

Showing below up to 50 results in range #201 to #250.

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  1. This is not fun (2 revisions)
  2. DM-Deck16 Tech day and night (2 revisions)
  3. Bons exemplos (2 revisions)
  4. Incoherent obstacles or challenges (2 revisions)
  5. Escute as vozes dissidentes (2 revisions)
  6. Arte de Ambientes x Design de Níveis x Escrever. O Ego me cegou (2 revisions)
  7. Everything affects everything (2 revisions)
  8. Understand what emotion your game is trying to evoke (2 revisions)
  9. Ausência de pontos de referência (2 revisions)
  10. Quando os detalhes interferem na jogabilidade (2 revisions)
  11. Bom contraste (2 revisions)
  12. Isto não é divertido (2 revisions)
  13. Arquitetura incoerente (2 revisions)
  14. Floorplan (2 revisions)
  15. Nada ganha do bom processo (2 revisions)
  16. Falta de contraste (2 revisions)
  17. Fobia: St. Dinfna Hotel (2 revisions)
  18. A mudança é boa... e assustadora (2 revisions)
  19. Contar histórias (2 revisions)
  20. Textures and lighting (2 revisions)
  21. DM-Deck16 (2 revisions)
  22. Referências culturais (2 revisions)
  23. Metro Exodus: Sam's Story (2 revisions)
  24. Prey (2006) (2 revisions)
  25. Lack of contrast (2 revisions)
  26. Making Magic sets is really hard (2 revisions)
  27. Resonance is important (2 revisions)
  28. Todas as lições estão ligadas (2 revisions)
  29. Mission in Life (2 revisions)
  30. Incoherent architecture (2 revisions)
  31. Duke Nukem 3D: 20th Anniversary World Tour (2 revisions)
  32. Se todo mundo gostar do seu jogo mas ninguém amá-lo, ele fracassará (2 revisions)
  33. Desenhe os componentes para o seu público-alvo (2 revisions)
  34. Alone in the Dark (2008) (2 revisions)
  35. Deixe espaço para o jogador explorar (2 revisions)
  36. Listen to the uninvested (2 revisions)
  37. Explorando o ambiente (2 revisions)
  38. Entenda qual emoção o seu jogo está tentando evocar (2 revisions)
  39. Colisão problemática (2 revisions)
  40. Stop trying to make the thing everyone else wants you to make. Make the thing you want to make. You're at you're best when you're passionate about what you're doing. Find your passion (2 revisions)
  41. Be more afraid of boring your players than challenging them (2 revisions)
  42. Falta de sentido (2 revisions)
  43. Technical side (2 revisions)
  44. Good scripted events (2 revisions)
  45. Allow your players to have a sense of ownership (2 revisions)
  46. Alan Wake (3 revisions)
  47. A estética importa (3 revisions)
  48. Se o tema não for comum, não é o seu tema (3 revisions)
  49. Não confunda "interessante" com "divertido" (3 revisions)
  50. Permita que os jogadores tenham senso de posse (3 revisions)

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