New pages

From Henry's personal library
New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

17 October 2025

  • 02:5202:52, 17 October 2025 Resistance 3 (hist | edit) [2,144 bytes] Wikiadmin (talk | contribs) (Created page with "I noticed how Resistance evolved from the first to the third game of the series. Better graphics, better mechanics, better storyline, better gameplay. I think that they reached the limits of the PS3's hardware. I liked the weapons XP system. You gain XP by killing with it and after a certain amount you gain a new level in that weapon. Better than what Wolfenstein did with achievements "kill 20, 30 headshots, 10 grenades, etc". The level design is better than the previou...")
  • 02:5102:51, 17 October 2025 Detroit: Become Human (hist | edit) [3,136 bytes] Wikiadmin (talk | contribs) (Created page with "This game is the modern interpretation of the old point and click games from 1990. This is my first time playing this type of game. I think that the only point and click game that I've ever played till the end was '''Full throttle'''. In the beginning I thought that this game was pretty boring due to my time spent playing fast paced FPS. However, this game is deep, emotional and you really feel the character's stories and pain. The magnificent soundtrack helps to build t...")
  • 02:5002:50, 17 October 2025 Apocryph (hist | edit) [900 bytes] Wikiadmin (talk | contribs) (Created page with "This game is worse than Graven and clearly feels some generic shooter made for cash. Everything in it is generic, bland and directionless. The HUD clearly shows how amateurish this game is. The interface is plain white text with no shadows or emboss at all. The character that shows up when you finish a level is clearly a copy paste of Dark Souls. No reason to buy this. If you want an old school shooter with this dark fantasy theme, try something else or buy Painkiller....")
  • 02:4902:49, 17 October 2025 Heavy Rain (hist | edit) [2,234 bytes] Wikiadmin (talk | contribs) (Created page with "I'm sorry David Cage and lovers of this game. I played Detroit first and because of this HR felt a heavily flawed game. I played until the police station. I gave up the moment the officer asked about what time it was when Shaun disappeared. David Cage couldn't decide between a movie and a game. I know the time it was for me, but I didn't pay attention to the time in the game. They really confused the player and the characters. The camera angles really feel like a movie,...")
  • 02:4902:49, 17 October 2025 Carmageddon: Max Damage (hist | edit) [1,262 bytes] Wikiadmin (talk | contribs) (Created page with "This game doesn't have much to offer. It's the same concept from the original. There is almost no design in it. All the negative reviews in steam say it all. The tutorial tips cover your screen much like a newspaper would cover your face in real life. The map covers the entire screen when you open it, forcing you to stop the race. You must earn X points to unlock the next environment. The AI is just too dumb and wrecking the opponents is super easy. The placement of the...")
  • 02:4502:45, 17 October 2025 The Evil Within (hist | edit) [6,231 bytes] Wikiadmin (talk | contribs) (Created page with "I was disappointed and dropped by ch5. The cover art always made me think of the movie Saw. This game suffers from a severe identity crisis. They couldn't decide on what game they were trying to make. It draws a lot of inspiration from Silent Hill 2, but sadly fails to deliver. '''Alan Wake''' and '''Silent Hill 2''' are better. The negative reviews in steam pretty much say it all. It has great environments and art. However, certain design decisions made me quit. I watch...")
  • 02:4202:42, 17 October 2025 Agony (hist | edit) [1,494 bytes] Wikiadmin (talk | contribs) (Created page with "I played up to the second mirror, then I watched the rest at 2x speed in youtube. This game has high quality art and environment. It reaches the same level of doom by Bethesda or the hell seen in Diablo series. I dropped it because it doesn't offer that much value. It has some cool concepts, but it becomes a sore with excessive trial and error. Limbo is trial and error, but because it's a puzzle game you always return to the same scene and every time you die you get clo...")
  • 02:4102:41, 17 October 2025 Alone in the Dark (2008) (hist | edit) [1,681 bytes] Wikiadmin (talk | contribs) (Created page with " didn't play this. I watched the entire gameplay and it's the worst horror game I've ever seen. It feels like whoever made this game is stuck in the era of point and click games. It's a strange combination of Alan Wake, Die Hard, Silent Hill, Resident Evil, Driver and low quality Hollywood disaster movies. The design of this game is filled with nonsense. Driving a car or a forklift just to show off physics and driving. Dynamic fire that only serves as a techdemo showcas...")
  • 02:4102:41, 17 October 2025 Prince of Persia: The Forgotten Sands (hist | edit) [2,029 bytes] Wikiadmin (talk | contribs) (Created page with "I watched it and didn't play it. This is clearly the worst game in the Sands of Time franchise. Ubisoft completely changed the game in so many aspects that, after mimicking God of War in The Two Thrones, they tried even harder with The Forgotten Sands. In this game the prince doesn't regain health with water. They copied the same energy balls from God of War. The secret trap courses to gain health are gone. They added a glowing vase which is much easier to see and to re...")
  • 02:4102:41, 17 October 2025 Prince of Persia: The Two Thrones (hist | edit) [1,684 bytes] Wikiadmin (talk | contribs) (Created page with "Dropped when I faced the first boss. I played enough of it and watched the rest in youtube. Now I clearly see why this game is disliked by some and what happened to the series. The first boss is giant and to defeat it and have to time your buttons with no room for miss. It's Quick Time Event, twice, to bring him down. Then it's hack and slash and QTE again. The enemies are too resistant. They added stealth which feels off for many players. The QTE is just too fast and t...")
  • 02:4002:40, 17 October 2025 Castle of Illusion Starring Mickey Mouse (hist | edit) [1,233 bytes] Wikiadmin (talk | contribs) (Created page with "Dropped after the first boss. When I entered the toy land I just couldn't continue this terrible game. The cartoon graphics are good. The narrator is good. But the gameplay is terrible. When you turn right or left it has a somewhat slow animation. The physics is strange. When you jump in platform games you have momentum and by Newton's Laws your character would describe a parabola in mid air. In this game, however, if you release the button "forward" your char just lose...")
  • 02:4002:40, 17 October 2025 Remember Me (hist | edit) [1,309 bytes] Wikiadmin (talk | contribs) (Created page with "I dropped before beating the first boss. The whole game is a tutorial. No, really. For some reason they added in game tutorials for every action. I've never seen a game that wants to guide the player for just about everything. Even the original Doom and Splinter Cell series didn't force tutorials and text everywhere like what was done with Remember Me. The game begins with a yellow line to follow. From there you have yellow arrows for every direction and move. For every...")
  • 02:3902:39, 17 October 2025 Trine 2 (hist | edit) [2,296 bytes] Wikiadmin (talk | contribs) (Created page with "I played Trine 1 a year ago. Now, after one year, I have much clearer opinion about Trine. This game has a very nice concept, except that when I compare it to Portal 1 and 2, Limbo and Inside I can't help it but see some flaws in its design. I dropped when I began chapter 7. The idea of physics based puzzles which take advantage of PhysX is cool and there were other games to do the same, such as Switchball. The Wizard can lift objects and rotate them in mid air. Very co...")
  • 02:3902:39, 17 October 2025 Graven (hist | edit) [2,389 bytes] Wikiadmin (talk | contribs) (Created page with "4 or 5 stars for the art, music and environment. That's the good side of it. The rest of the game just fails to deliver quality gameplay and that one review in youtube defending this game won't save it. they mashed up ideas from Zelda, Bioshock, Souls, Metroidvania, Resident Evil. All to make a game that cannot live up to be the successor of Hexen that Hexen-lovers wanted. No voice acting for NPCs or for narrating the pages scattered on the game's world. If they wanted...")
  • 02:3802:38, 17 October 2025 Wolfenstein II: The New Colossus (hist | edit) [1,533 bytes] Wikiadmin (talk | contribs) (Created page with "I had high expectations for this, but they were severely frustrated. * Who had this idea of limiting the health to 50? When you pick up more than 50 health it drains over time back to 50. * Unbalanced game. Easy parts mixed up with impossible parts. This ruins the feeling of a steady progression. * What happened to the boss battles from the previous game? * Confusing level design. There are alternate paths that serve for nothing and make the player get lost. It remin...")
  • 02:3702:37, 17 October 2025 Amnesia: Rebirth (hist | edit) [3,672 bytes] Wikiadmin (talk | contribs) (Created page with "It does improve upon The Dark Descent, but at the same time it can't compete with big titles such as Resident Evil. In some aspects it's worse than the first Amnesia. I made up to two endings while the third I watched. The beginning of the game seems to be a reference to Bioshock, because both games begin with the main character chatting and aboard an airplane and having some piece of paper on their hands. The game also seems to draw a lot of inspiration from the movies...")
  • 02:3602:36, 17 October 2025 Tom Clancy's Rainbow Six: Vegas (hist | edit) [2,775 bytes] Wikiadmin (talk | contribs) (Created page with "This game is a lesson of game design and level design. It's excellent, despite being too hard and having some bugs. I've never played an FPS as hard as this. I must have died 100 times in my first campaign. In hindsight, Halo 2 legendary suffers from a rushed development cycle and a scope which was beyond the studio's capability. Rainbow Six Vegas has an AI that is too good at killing the player. The AI knows how to use smoke bombs, flash bangs, flank and defend their p...")
  • 02:3502:35, 17 October 2025 Call of Duty: Modern Warfare (2019) (hist | edit) [3,876 bytes] Wikiadmin (talk | contribs) (Created page with "It's a technical masterpiece, but a very short lived game. Thanks to some CEO who forces the game to carry a certain name, millions of players got confused between the old MW and the new MW. I downloaded it thinking I was downloading the remaster from the original MW. Wrong. I finished it in the medium difficulty. This game is a technical achievement. It's a big title that is worth billions. To make a game this complex one requires millions to make the textures, audio,...")
  • 02:3402:34, 17 October 2025 The Evil Within: The Consequence (hist | edit) [4,654 bytes] Wikiadmin (talk | contribs) (Created page with "It's still more terror than the base game. However, they brought back the confusion between action and stealth. The story continues from the previous DLC. The reality shifts between different places and the red ambient light reminded me of Control and its storyline about other dimensions. There are real world objects, rooms and corridors, but the surrounding space shifts without warnings and the player is suddenly into another place. When the police station section end...")
  • 02:3302:33, 17 October 2025 The Evil Within: The Assignment (hist | edit) [3,272 bytes] Wikiadmin (talk | contribs) (Created page with "For me it was better than the base game because it focused on terror alone. With a focus on stealth and not on action, now we have a real horror game. Ch 1 made me remember Alan Wake and Control. Control due to the brutalist architecture and a female main char tapping her shoes on a desert building. The mysterious man reminded me of Trench in Control. The scenes where the mysterious man shows up on TVs reminded me of the TVs in Alan Wake. The flashlight seems to have bee...")
  • 02:3202:32, 17 October 2025 Alien: Isolation (hist | edit) [4,782 bytes] Wikiadmin (talk | contribs) (Created page with "This game is clearly inspired by Bioshock. They even recreated that part in Bioshock's Fort Frolic where you pass through a corridor with a line of splicers covered in plaster posing as statues. They clearly tried to replicate the concept of Amnesia. You have to hide and avoid the enemies. However, they took the fear to a level where it's replaced by annoyance. They could have made the game a lot shorter because most areas are reused and revisited later on. The environm...")
  • 02:3102:31, 17 October 2025 Fobia: St. Dinfna Hotel (hist | edit) [6,108 bytes] Wikiadmin (talk | contribs) (Created page with "I played till accessing the hotel's room 709. Then I dropped the game and watched the rest. It's the backtracking that made me abandon it. It's excessive backtracking and excess of puzzles too. Even Portal Revolution didn't overused backtracking. The majority of the game takes place within the Dinfna Hotel as per the game's title. In the beginning it was a rather good experience with scary jumps and other scripted events. However, after a while I couldn't bear the excess...")
  • 02:2802:28, 17 October 2025 Outlast II (hist | edit) [7,802 bytes] Wikiadmin (talk | contribs) (Created page with "According to a walkthrough I dropped by the beginning of chapter 2. That’s when a dwarf attacks you with arrows and right before another hallucination that brings you to the school. Later on I returned and played until the river. This game has taught me that ''“darkness sickness”'' is a thing and is similar to ''“motion sickness”''. I got a terrible headache and sore eyes due to the excessive darkness in this game. This game is meant to be played with a monitor...")
  • 02:2302:23, 17 October 2025 Outlast (hist | edit) [3,019 bytes] Wikiadmin (talk | contribs) (Created page with "I dropped this game after the character is tortured. Watched the rest in youtube. I think I know what makes this game good for some and boring for others. It has the same concept of Amnesia, emphasis on hiding. The difference is that in Amnesia the darkness hurts the player, while in Outlast it only hinders the player. Amnesia had puzzles, whereas Outlast traded puzzles for obstacles and running away. Both games try to generate as much tension as possible. Outlast is ab...")
  • 02:2202:22, 17 October 2025 The Evil Within 2 (hist | edit) [4,899 bytes] Wikiadmin (talk | contribs) (Created page with "I began this game without much hopes and playing it just confirmed it. The story of the second game is unrelated to the first game. It doesn't answer what happened to Ruvik for instance. I dropped when I reached the same chair and nurse from the first game to buy upgrades. I said ''"Oh noes! Again? I'm not going to continue this"''. '''What they fixed from the previous game:''' * Char turning 180º when you want to turn to open a drawer * Char becoming tired without s...")
  • 02:1902:19, 17 October 2025 The Legend of Zelda: A Link Between Worlds (hist | edit) [2,320 bytes] Wikiadmin (talk | contribs) (Created page with "I don't have a N3DS, I played it using Citra. This Zelda is almost a recreation of A link to the past. Pretty much the same enemies, bosses and locations. I didn't complete everything. Everything in this game is pure awesomeness. The soundtrack rearranged the same tunes from A link to the past in orchestrated versions. Drawings, art, items. All are excellent. The only downside for me is the non linear design nature of this game. The dungeons can be completed in any ord...")
  • 02:1702:17, 17 October 2025 Portal: Revolution (hist | edit) [1,521 bytes] Wikiadmin (talk | contribs) (Created page with "This game is a lesson on how to make the players tired and how to make the players confused. On the bright side the graphics are good and the campaign is longer than Portal. Voice acting is good. The characters are good. Albeit Portal and Portal 2 are superior in every way. They made a lot of puzzles, but decided to rely on too much backtracking. You have to walk back and then repeat something. It's tiring and boring because you are dragged on to complete challenges tha...")
  • 02:1502:15, 17 October 2025 Quake II: Call of the Machine (hist | edit) [1,101 bytes] Wikiadmin (talk | contribs) (Created page with "In my opinion, '''Dimension of the Machine > Call of the Machine'''. The hub level seems to be inspired by Doom Eternal. I very much prefer the hub level of Dimension of the Machine. The candles and orange lighting offered a better atmosphere. Due to tech limitations some levels have loading screens in between zones and this creates a design challenge. By intuition a player looks for a key, button or lever to activate or unlock something within the same zone they are cur...")
  • 02:1402:14, 17 October 2025 Inside (hist | edit) [1,364 bytes] Wikiadmin (talk | contribs) (Created page with "It's as brilliant as Limbo. But 3D and colors brought some freshness to it. They added some more mechanics and the ability to swim. In a way the last part made me remind of Portal, due to the environment showing how you are inside chambers and you seem to be the test subject. The character wearing a red outfit over a colorless background made me remember the movie "The Schindler List". The parts where the character acts as a robot made me remember the movie "Modern Time...")
  • 02:1402:14, 17 October 2025 Mirror's Edge (hist | edit) [1,139 bytes] Wikiadmin (talk | contribs) (Created page with "It's an innovative game plagued by bad level design. Also, this game is unplayable if you are color blind. The good about this game is the environment art. They created environments which are both believable and suit the gameplay by offering many opportunities to jump, wall jump, wall run, climb up and down and so on. The bad about this game is that level design leaves the path to follow hidden away from the player's view. This is a game of momentum and you are expected...")
  • 02:1302:13, 17 October 2025 Amnesia: The Dark Descent (hist | edit) [2,410 bytes] Wikiadmin (talk | contribs) (Created page with "This game is pretty successful in creating tension by means of the unknown. The game never explains what the shadow is and what are the organic tissue that spread over the level when you complete some objective. Many times I had a jump scare moment caused by myself when I opened a door, it slammed on my face and I thought that there was someone on the other side. I was carrying a box and accidentally knocked off a glass bottle, which shattered and the sound startled me....")
  • 02:1302:13, 17 October 2025 Prey (2017) (hist | edit) [1,455 bytes] Wikiadmin (talk | contribs) (Created page with "This game is a huge design lesson. In comparison to Bioshock it's slower and more tactical. Bioshock had more action packed in. In terms of plot I'd say that Bioshock is a bit deeper. The level design is intrincate, with a strong bond between art and design. I imagine how hard it is to make sure that every piece works. This game is designed around problem solving and for every problem there are multiple solutions. You can choose different skills and different approaches....")
  • 02:1202:12, 17 October 2025 Crysis 2 Remastered (hist | edit) [1,798 bytes] Wikiadmin (talk | contribs) (Created page with "It's better than Crysis, but still a flawed game. The lighting department is where Crysis excels. Really breathtaking. They hired Hans Zimmer to compose the soundtrack and parts of it sound similar to Superman Man of Steel. The environment art is beautiful. They made a remarkable interpretation of New York. I'd compare it to Max Payne. Remedy made NY dark, dirty and it perfectly matches the plot. NY in Crysis 2 is big, daylight and offers one of the best graphics of all...")
  • 02:1102:11, 17 October 2025 Crysis 3 Remastered (hist | edit) [1,072 bytes] Wikiadmin (talk | contribs) (Created page with "Crysis has a plot that doesn't make much sense at all. It's a very weak plot in all the Crysis games. The best part of Crysis is surely the lighting department and the environment art. The textures, lights, theme. They had very good artists to make it. For the last Crysis they at least improved on voice acting, properly sync subtitles, properly encoded cinematic videos, a decent soundtrack. There are many many details that confuses players. For ex: in Crysis 2 the thre...")
  • 02:1002:10, 17 October 2025 Red Faction II (hist | edit) [2,250 bytes] Wikiadmin (talk | contribs) (Created page with "Pretty bad game, full of flaws. I played it out of curiosity. I remember playing Red Faction at a cousin's computer but never made it to the end. I was expecting RF2 to be better but that's not the case. This game is a showcase of destruction physics. Other FPS didn't have GeoMod. The design of this game is flawed. The AI is bad. Weapons with long reload times. Slow life regen that would make the regen in Halo feel like a rocket. Bad level design. The best part of it wa...")
  • 02:0902:09, 17 October 2025 Halo 2 (hist | edit) [2,737 bytes] Wikiadmin (talk | contribs) (Created page with "They clearly learned from Halo CE. The design of Halo 2 improves in every way over the first game. Better actors, better art, better level design, better gameplay. Fantastic soundtrack. I loved the fact that you could see the same story from two perspectives. MC and The Arbiter. I loved the characters. I felt deep sadness for Thel Vadamee. He is ashamed and then goes on a suicidal quest that will end with redemption and revenge in Halo 3. In Halo CE they clearly didn't...")
  • 02:0902:09, 17 October 2025 The Thing (hist | edit) [8,284 bytes] Wikiadmin (talk | contribs) (Created page with "I played with the HD mod. A rating of about 7. I wouldn’t give it more because there are things in this game that don’t deserve an 8. It’s a good game, but I noticed some aspects that lower the score. I wouldn't call this an awesome game. It’s good, but I liked the story of F.E.A.R. better. The parts that scared me the most were in the middle of the snowstorm. I was terrified of freezing to death, getting lost, and a huge monster appearing out of nowhere. Indoor...")
  • 02:0402:04, 17 October 2025 American McGee's Alice (hist | edit) [8,699 bytes] Wikiadmin (talk | contribs) (Created page with "I played it out of pure curiosity because I remember seeing the game's box in a store decades ago. The image of Alice with blood was striking. I played with the HD textures mod. The music is good, but it repeats a lot. There's not much variety. One of the tracks has a sound that reminded me of the ringtone from the Japanese horror movie "One Missed Call." Another has a clock tower bell sound that reminds me of something, maybe FFVIII, but I can't remember what. Overall,...")
  • 02:0202:02, 17 October 2025 Duke Nukem 3D: 20th Anniversary World Tour (hist | edit) [4,730 bytes] Wikiadmin (talk | contribs) (Created page with "It's better than Forever and better than the original Duke Nukem 3D. I played the 5th episode and skipped the rest because I already know them. This fifth episode is too hard. The difficulty is somewhat exaggerated, and because of that, there are a lot more atomic health and medkits than in the original Duke. The recorded completion times for each level are too fast. It took me much more than half an hour on each level. It shows 5 minutes recorded. What?? I didn't find...")
  • 02:0002:00, 17 October 2025 Tomb Raider: Definitive Edition (hist | edit) [5,515 bytes] Wikiadmin (talk | contribs) (Created page with "Epic gave away the trilogy for free years ago. I decided to play it. The only downside for me is the "hollywood-esque" script writing with heroic deaths and the falls from great heights that are completely impossible in real life. Everything else is great, excellent. The environment art, the level design, the soundtrack, the voices, the character development. They nailed the stealth, progression, upgrades, skills, difficulty. The game captured the survivor experience ju...")
  • 01:5601:56, 17 October 2025 Rage 2 (hist | edit) [7,154 bytes] Wikiadmin (talk | contribs) (Created page with "I think that this game's score is somewhere between 6 and 7. Epic gave the base game for free years ago and I decided to try it out. I played the DLC a long time after, downloading it with torrent, but the DLC is completely skippable and you won't miss anything important. This game is okay. It has its fun part and good moments, but ultimately, it's not great. I didn't bother completing every single achievement or cleaning up all the areas. You also don't have to have to...")
  • 00:5700:57, 17 October 2025 Quake: Episode 5 - Dimension of the Past (hist | edit) [1,334 bytes] Wikiadmin (talk | contribs) (Created page with "7.5/10, maybe 8. I played on easy mode. I didn't want a hard challenge and this expansion is already hard even on easy. Moreover, after beating some hard games in the past weeks, I was showing signs of exhaustion. Lucky me I didn't play on hard, otherwise I'd be using cheats or would had already dropped it hahaha. The level design is much more modern than the original quake. It has that old-fashioned concept of finding keys to progress. But they used circular level desi...")
  • 00:5600:56, 17 October 2025 Quake: Episode 6 - Dimension of the Machine (hist | edit) [3,301 bytes] Wikiadmin (talk | contribs) (Created page with "The levels are quite lengthy and large, much more than ''Dimension of the Past''. But they have a more modern design and new textures. They break away from the previous brown dungeon-like style. However, it still feels like Quake. No characters, NPCs, dialogues, or cutscenes. Just find the key and progress to the next area as always. I'd say that they compare very well to the classic Tomb Raider games with so much to discover, challenges to face, buttons to activate, etc...")
  • 00:5400:54, 17 October 2025 Lost Planet: Extreme Condition (hist | edit) [1,022 bytes] Wikiadmin (talk | contribs) (Created page with "I didn't like it much. I know that players from the time it was released loved it. I played it and I'd say it's like a shoot em up game in the form of a third person shooter. The concept is more or less similar. At the end of each level there is a huge boss, much like R-Type for instance. The controls are terrible. The time it takes for the char to get up after being knocked down is horrendous. The concept of having to recharge to not die reminds me of Arcade machines. I...")
  • 00:5300:53, 17 October 2025 Togges (hist | edit) [2,556 bytes] Wikiadmin (talk | contribs) (Created page with "I finished with 87% completion. There are puzzles that I don't know how to solve and there is no walkthrough anywhere. In the beginning I was amazed by the colorful presentation, the happiness, the theme, the soundtrack, the joy of the togges. However, over time I've found out that the camera is the biggest offender in this game. The level design seems to have failed to accommodate the camera and there is lack of space for it to move around. In some places the camera's...")
  • 00:5300:53, 17 October 2025 Crysis Remastered (hist | edit) [1,777 bytes] Wikiadmin (talk | contribs) (Created page with "This game is nothing more than a showcase of tech. Almost a playable techdemo. I played it out of curiosity. I felt like Crytek was trying to make their own Halo killer game. They created a story that combines north koreans with aliens. The environments combine Lost, The Day After Tomorrow, Predator, Independance Day and Battleship. Nothing in the story has its origins explained. You don't know where the nanosuit came from or the aliens themselves. Poor design everywher...")
  • 00:5200:52, 17 October 2025 Rage 2: Rise of the Ghosts (hist | edit) [1,867 bytes] Wikiadmin (talk | contribs) (Created page with "This is the worst commercial, paid DLC I've ever played. The art direction is worse than in Rage 2. In turn, Rage 2 was worse than Rage. The geography of the island where the DLC takes place is horrible. No care taken to build a believable terrain, buildings, roads, vegetation or anything in it. Trees planted on top of buildings. The buildings themselves are placed out of the blue and have half built emergency stairs outside. There is no sense of decaying structures, bu...")
  • 00:5100:51, 17 October 2025 Gears of War (hist | edit) [3,226 bytes] Wikiadmin (talk | contribs) (Created page with "I'd say that depending on how you view it, it's between 7 and 9. It's a great game, but it's also full of flaws that you'll notice if you compare it to games that came after it. It can't be helped, sometimes a game is exploring a new genre and because it's the first there ought to be flaws and some things won't age well. I didn't had the opportunity to play this game when it was new. I only played it in 2024. It was also my first time playing a third person shooter that...")
  • 00:5000:50, 17 October 2025 R-Type Final 2 (hist | edit) [927 bytes] Wikiadmin (talk | contribs) (Created page with "I played this till the second boss. Abandoned it. This game is short and can be completed in one hour, but the design of it is so lame that I couldn't continue. The team who made this game clearly has no experience at all in making shoot em up games. According to wikipedia the studio behind this game has members from the original studio that developed the previous R-Type Final game. Well, this game clearly lacked proper direction because it feels so amateurish. The leve...")
  • 00:5000:50, 17 October 2025 Gears of War 2 (hist | edit) [3,516 bytes] Wikiadmin (talk | contribs) (Created page with "I played this using emulator because I never owned an xbox 360 and never went to somebody else's home with an xbox 360 to play it. Gears of War 2 retains the same gameplay and art of the first. Same soundtrack style. Same direction. The story has more details and more dramatic elements. They deepened the character development. This game pushed the limits of the xbox 360's hardware. In short, they went for grandiosity with dramatic moments. I really felt riding some boat...")
(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)