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17 October 2025

  • 00:4900:49, 17 October 2025 Gears of War 3 (hist | edit) [4,268 bytes] Wikiadmin (talk | contribs) (Created page with "I played it using emulator because I don't have an xbox 360. I'd say that Gears of War 3 picks up the best from Gears 1 and 2. In comparison to the previous title in the series I'd say that the previous was smoother. Gears 3 didn't feel it had the same smooth transitions between acts and levels as in Gears 2. To better explain why I consider Gears of War 2 a bit better in some aspects I'd begin by saying that in Gears 2 they made the experience smoother. The transitions...")

16 October 2025

  • 23:5323:53, 16 October 2025 Halo Reach (hist | edit) [4,097 bytes] Wikiadmin (talk | contribs) (Created page with "It's a good game, but the high scores out there calling this a masterpiece seem to be overrated. From all the segments, the one near the end when you have to defend the doors of the laboratory was the highest ranked one for me. I think that the developers were tired after making Halo CE, 2, 3 and ODST. According to their contract, one more Halo game was required and for the last one they pushed in directions that they didn't in the previous games. I loved the soundtrack...")
  • 23:5223:52, 16 October 2025 Halo 3 (hist | edit) [2,365 bytes] Wikiadmin (talk | contribs) (Created page with "One of the biggest musical scores of all time. Legendary and the only game that I played in the legendary difficulty. For me Halo is Microsoft's version of Star Wars. It combines great characters, actors, setting, soundtrack and gameplay. The design of the Ark is beautiful and much more enticing the Death Star that is just a sphere. The gameplay clearly evolved from Halo 2. The pink needles gun can no longer be dual wielded. It was overpowered to do that in Halo 2. New...")
  • 23:5123:51, 16 October 2025 Halo 3: ODST (hist | edit) [1,020 bytes] Wikiadmin (talk | contribs) (Created page with "It's worse than Reach. The NPCs can climb up boxes but you can't. It's very disappointing. No armor or shield. The health items are so small that it's hard to spot them. They tried to make a more story driven game, with a much slower pace. I appreciated the soothing jazz / blues music that plays in the city and the atmosphere of mystery. Somehow it reminds me of some tune from Parasite Eve, some flashback scene from FFVII and some anime. The story takes place in the mid...")
  • 23:5123:51, 16 October 2025 Gears of War 4 (hist | edit) [4,576 bytes] Wikiadmin (talk | contribs) (Created page with "The direction clearly has a different target audience. For starters, an all new cast of younger characters. I didn't like the jokes, the dialogues, the plot, the progression. The soundtrack lost the grandiosity of the previous games. They captured the essence of Gears of War and tried to bring in the new. New characters, new dynamics, new enemies, new locations. It has better graphics to take advantage of the better hardware, but why drop the desaturated aspect of it? M...")
  • 23:4923:49, 16 October 2025 Red Faction: Guerrilha Re-Mars-tered (hist | edit) [2,801 bytes] Wikiadmin (talk | contribs) (Created page with "I believe that whoever made this game also made Rage 2. It's almost the same game. Even the villain has the same face. Both games are so similar that it's almost as if the same developers made them. Rage 2 feels very different from the first Rage and after playing Red Faction Guerrilha I understood why. The last mission of both games is pretty much the same, except that Red Faction Guerrilha doesn't have giant mutants. Also, no super powers in Red Faction Guerrilha. comp...")
  • 23:4723:47, 16 October 2025 Prince of Persia: The Sands of Time (hist | edit) [1,652 bytes] Wikiadmin (talk | contribs) (Created page with "If you want to learn to design a platform game with traps. Play Prince of Persia. It's one of the most successful transitions from 2D to 3D of all time. The mechanic to reverse time is one of the most fun mechanics ever created. The level design is excellent. They did all that to run on the PS2 with 32MB of RAM. My computer has one thousand times more RAM than a PS2. To explain why I didn't give a higher score. It's because this game was too hard and the camera added to...")
  • 23:4623:46, 16 October 2025 Max Payne 2: Mona the Assassin (hist | edit) [2,842 bytes] Wikiadmin (talk | contribs) (Created page with "It's the worst mod that I've ever played. I read the title and thought it was an official expansion to Max Payne 2. One of the developers was one of the designers in Max Payne 2. I had high expectations which were all severely frustrated. Awful level design and combat design. The scale of the environment is all wrong, including stretched textures. The story is about Mona being hired to assassin one character. The scale of everything is wrong. The buildings and everythin...")
  • 23:4523:45, 16 October 2025 Killzone 2 (hist | edit) [1,321 bytes] Wikiadmin (talk | contribs) (Created page with "I played this on emulator out of curiosity because it was one of the big PS3 titles that showcased the power of the console. Comparing it to Resistance 2 I felt that Killzone 2 was more cinematic and more grandiose. In Resistance 2 you can only carry two weapons. In Killzone 2 there is only one weapon and the pistol with infinite ammo to prevent you from being defenseless. They adopted some common modern principles such as having many different objectives. Plant bombs,...")
  • 23:4523:45, 16 October 2025 Prince of Persia: Warrior Within (hist | edit) [1,621 bytes] Wikiadmin (talk | contribs) (Created page with "They improved the combat system in comparison to the previous game. It's much better and more fluid this time around. The game is also much larger and longer. The length of this game is precisely why I dislike it a bit. On one hand they pushed the limits of the PS2's hardware. One the other hand they made this game quite exhausting. Better HUD, more powers, more combat tricks. The plot bears some resemblance to '''"Back to the future 2"''' because you see yourself from a...")
  • 23:4423:44, 16 October 2025 Portal (hist | edit) [1,409 bytes] Wikiadmin (talk | contribs) (Created page with "I wouldn't rate this game under 9. I gave it 10 but there are different opinions and I am, myself, unsure about a 10. If you want to learn game design and puzzle design, do play Portal and listen to all the developer commentary. It's a big lesson. Compared to Limbo I felt more challenged by Limbo than by Portal. Even though Portal is 3D, Limbo had harder to solve puzzles. The voice acting of Glados is just fantastic. It's amazing how they've done a character that is not...")
  • 23:4423:44, 16 October 2025 Shadow Warrior 2 (hist | edit) [3,665 bytes] Wikiadmin (talk | contribs) (Created page with "I can't help it, but this game is what I'd call '''"Path of Exile"''' as an FPS game. Really. It borrows all the complexity of PoE. Gems, sockets, affixes, amulets, skill tree. They created an ARPG in first person with excessive complexity. In Shadow Warrior 3 they changed it back to simplify the game. The interface in Shadow Warrior was crude, as if they were emulating brush strokes. It had its charm. In SW2 they adopted a cleaner interface. In many ways it's better. T...")
  • 23:4223:42, 16 October 2025 Shadow Warrior 3 (hist | edit) [4,251 bytes] Wikiadmin (talk | contribs) (Created page with "It's better than the first, but less freedom than the second. The excessive complexity of the second was ill received and they decided to abandon it. The game is short and they opted for a pure linear game. No secondary routes or hub city. It's back to the classic linear sequence of levels of old games. People compare it to doom eternal because every encounter is some arena style combat. In any game I'm not a fan of tying the level up and skill points to "kill 50 with he...")
  • 23:4123:41, 16 October 2025 Halo 4 (hist | edit) [1,852 bytes] Wikiadmin (talk | contribs) (Created page with "I don't know what happened, but this Halo felt rushed. I really wanted about 50% more to better understand the events of it. The campaign felt rushed with many abrupt changes from one location to another. The environment art is the best part of it. They had some awesome lighting. Better interface and better HUD. However, Arial font for the terminals and out of sync captions really felt a sign of a rushed development. The soundtrack has had a shift in direction that ton...")
  • 23:4023:40, 16 October 2025 Limbo (hist | edit) [2,325 bytes] Wikiadmin (talk | contribs) (Created page with "If you want to design a puzzle game / platform game, do play Limbo. It's a design course on making puzzles. The character does not have facial expressions, but the two bright eyes and the animation make it one of the most charming characters ever made. This game taught me a lesson. They made a game in which dying is expected. Stubborn players try again and again till they quit. Don't be stubborn. Take your time. Do something else. After a break try again. Patience is a v...")
  • 23:3923:39, 16 October 2025 Sigil II (hist | edit) [1,004 bytes] Wikiadmin (talk | contribs) (Created page with "I played this way after playing Sigil. In some ways I've found it worse than the first Sigil. The levels are more confusing. In about half of them I became lost looking for the exit. This is something that didn't happen in Sigil. I also found the soundtrack of Sigil better. The level design in Sigil creates the illusion of walking on an upper floor quite well. Sigil II was made without the restrictions imposed by the old engine, now taking advantage of source ports. Howe...")
  • 23:3923:39, 16 October 2025 Borderlands Game of the Year Enhanced (hist | edit) [4,361 bytes] Wikiadmin (talk | contribs) (Created page with "I shall begin by saying that I'm not a fan of open world FPS where there is more emphasis on grind than on the background story. Borderlands offers more fun than Red Faction Guerrilha and the only exception may be the destruction physics of the latter. In some aspects I'd say that Borderlands is better than Rage 2. The plot isn't detailed and intricate as in Bioshock, but we are talking about a game that does not focus on a complex world to begin with. Speaking of Biosho...")
  • 23:3723:37, 16 October 2025 Borderlands Claptrap's New Robot Revolution (hist | edit) [1,543 bytes] Wikiadmin (talk | contribs) (Created page with "Borderlands is pure grind. In the DLC is almost an MMORPG with quests that you have to kill 100, 200 enemies to complete. Luckly enough you don't have to do quests one by one, they can be concurrently completed as you play the main quest. The biggest grip that I had with this DLC is how you are forced to travel long distances on foot. It's exhausting. According to a recorded gameplay I played it wrong. I didn't focus on how much damage you can do if you pay attention to...")
  • 23:3723:37, 16 October 2025 Tom Clancy's Splinter Cell (hist | edit) [2,031 bytes] Wikiadmin (talk | contribs) (Created page with "It's amazing and a technological feat. They did this awesome game targeting the PS2 and Xbox's hardware. 32MB of RAM. The current gen consoles have 16GB, 500x more RAM. The physics and animations are so natural and this is way before PhysX. This game made me feel inside a Mission Impossible / 007 movie. Choose between stealth and action on the fly. The game design offers you multiple ways to tackle each challenge. I'd love to work at Ubisoft if the people who create so a...")
  • 23:3623:36, 16 October 2025 Tom Clancy's Splinter Cell: Pandora Tomorrow (hist | edit) [2,733 bytes] Wikiadmin (talk | contribs) (Created page with "When I read the title '''"Pandora Tomorrow"''' I immediately thought about '''"Mission Impossible 2"'''. I was right, the plot is about a villain who wants to take revenge on the american government by means of unleashing the pox virus. This game improves upon the first in multiple areas. The level design now makes it clearer that you can take more than one approach in each section. Different approaches in the previous game were there, but the level design didn't incent...")
  • 23:3523:35, 16 October 2025 Wolfenstein: The New Order (hist | edit) [2,037 bytes] Wikiadmin (talk | contribs) (Created page with "I'd begin by saying that this game is better than Shadow Warrior series, better than Wolfenstein from Activision and better than Rage 1. Excellent environment art. Excellent level design. It's better than the older Wolfenstein from Activision because even though they added supernatural powers they didn't explore them much. I think that they relied too much on gunfire and didn't explore cinematics, war machines or other things that Killzone 2 did for instance. I miss the...")
  • 23:3323:33, 16 October 2025 Wolfenstein: The Old Blood (hist | edit) [1,364 bytes] Wikiadmin (talk | contribs) (Created page with "I didn't kill the last boss. I watched a video and counted it as done because I couldn't kill it. Too hard. Excellent art and level design. The return to the wolfenstein castle part was awesome. I don't like "kill 50 with headshots, kill 20 with grenades, so on" to earn upgrades. I also didn't like the plot. Who had this idea to make Blazkowics be captured and lose all his weapons over and over? One time is not enough? I didn't like how slow was the animation to kill th...")
  • 23:3223:32, 16 October 2025 Trine (hist | edit) [1,041 bytes] Wikiadmin (talk | contribs) (Created page with "It's a beautiful game and a very creative one. This game reminds me of Castle of Illusion, the original one. The physics made me remind of Angry Birds due to concept of knocking down things. It's a hard game and I died a lot, thanks to the physics. I think they made the physics a bit too realistic, making it hard to play. I think they overdid the light with excessive bloom and too many colors. From a pure artistic perspective the game looks beautiful, but from a gamepla...")
  • 23:3123:31, 16 October 2025 Tom Clancy's Splinter Cell: Chaos Theory (hist | edit) [2,690 bytes] Wikiadmin (talk | contribs) (Created page with "I'd have liked to give this game a score of 9, but there are things that I dislike in it. The enemies using a flare to search in the dark was a really nice addition. Now shooting at lights isn't always going to guarantee that enemies won't see you in the dark. The addition of a noise meter was also welcomed. It adds to realism. The knife for close encounters was also extremely positive. I was left wondering why there wasn't any close combat move in the previous games. T...")
  • 23:3023:30, 16 October 2025 Metro: Last Light Redux (hist | edit) [3,653 bytes] Wikiadmin (talk | contribs) (Created page with "This game is the slowest paced game from all the games I played (in 2024). Maybe Splinter Cell Chaos Theory was even slower, but then we have a different game type. I'm not a fan of minimalist design where there are no health bars, no ammo counters, almost no HUD at all. Even the level design and the story itself rely on not giving you instructions or directions on screen. It's the polar opposite of Rage 2 for instance. The environment art in it is incredible beautiful,...")
  • 23:2823:28, 16 October 2025 Silent Hill 2 (hist | edit) [2,644 bytes] Wikiadmin (talk | contribs) (Created page with "I played SH2 Enhanced Edition out of curiosity (in 2024). I remember how famous this game is. I never played it and decided to give it a try. I've never played a single horror game from start to finish. Except for F.E.A.R. but this isn't a pure horror game, it's an action FPS with horror elements. I don't know how they made it, but SH2 game blurs the line between reality and hallucinations in a way that I couldn't differentiate both. I finished it without knowing what is...")
  • 23:2823:28, 16 October 2025 Black Mesa (hist | edit) [8,388 bytes] Wikiadmin (talk | contribs) (Created page with "I'm sorry die hard Black Mesa fans. I didn't play Half-Life 1 nor HL2 before when I played BM (in 2024). I couldn't help it, but there are tons of things that I disliked. First, the positive side. From the little knowledge that I have about HL1 it had multiple advancements over previous FPS games. Compare HL1 to Quake and Unreal for instance. HL1 brough NPCs with dialogues and character interactions, which the other games didn't had. The opening of the game inside a tram...")
  • 23:2523:25, 16 October 2025 Half-Life 2 (hist | edit) [3,343 bytes] Wikiadmin (talk | contribs) (Created page with "I don't see HL2 as a masterpiece. In some ways I compare it to Crysis. It's more about tech and less about game. I played using the update mod. The cinematic mod adds too much visual clutter, pollution and changes the intended atmosphere. After playing HL2 I finally understood what is wrong with Black Mesa. BM expected the player to know all the physics. They imported puzzles and gameplay elements from HL2, episode 1 and 2. That's why I didn't knew what to do to advance...")
  • 23:2423:24, 16 October 2025 Portal 2 (hist | edit) [2,964 bytes] Wikiadmin (talk | contribs) (Created page with "Portal 2 is better than Portal in every way. I must say that this game must be extremely hard to make, because you have to achieve a progression that makes sense for the player and the sweet spot of difficulty and complexity. Portal 2 brings everything from Portal with one exception, the plasma ball was replaced by lasers. The laser can be used to power up something or the reverse logic, power off something by blocking off the laser. The game is twice as large as the pre...")
  • 23:2423:24, 16 October 2025 Half-Life 2: Episode One (hist | edit) [2,678 bytes] Wikiadmin (talk | contribs) (Created page with "I can clearly see that Valve improved upon HL2 in episodes one and two. There is a clear evolution in their storytelling techniques. Level design, scripted events, dialogues, characters. Everything evolved. However, this isn't a flawless game. I really liked the synergy with Alyx. Playing episode one alongside Alyx and the robot felt similar to other games where the main character is not alone throughout the game. I liked the puzzles and how the gravity gun is used to s...")
  • 23:2323:23, 16 October 2025 Half-Life 2: Episode Two (hist | edit) [5,014 bytes] Wikiadmin (talk | contribs) (Created page with "Episode two brings more improvements over episode one and HL2. The flashlight is no longer competing with the sprint for your suit's energy. In HL2, take the hovercraft section for instance. It was linear and felt artificial. Almost a techdemo. You go in a tunnel and in the middle of it there is a stop just to install some gun on the hovercraft. The location didn't feel natural. It felt unnatural to have that space with a room there, in the middle of a tunnel. In episode...")
  • 23:2223:22, 16 October 2025 Metro 2033 Redux (hist | edit) [3,974 bytes] Wikiadmin (talk | contribs) (Created page with "I played Last Light redux first and I have to say that Metro 2033 redux is better than Metro Last Light redux. I'd rate this game somewhere between 7 and 8, because some aspects of it are great while others are not. This game lacks cinematics, grandiose moments and is strictly linear. It doesn't have weapons with fun mechanics and the character lacks any skills. I didn't drop it because of the plot. I wanted to see it till the end because the environments were the best p...")
  • 23:2123:21, 16 October 2025 Star Wars: The Force Unleashed (hist | edit) [1,467 bytes] Wikiadmin (talk | contribs) (Created page with "It's a pity that this game had great potential, but it was wasted. The plot is very creative in creating a conspiracy in which Darth Vader has secret plans and a secret apprentice. It blends well with the ending of he original trilogy, when Darth Vader abandons the dark side in his redemption arch. The game follows an outdated design pattern from the PS2 generation. It's pure hack 'n' slash till the end. It's progress through a level, fight a boss at the end, watch some...")
  • 23:2023:20, 16 October 2025 Sigil (hist | edit) [2,321 bytes] Wikiadmin (talk | contribs) (Created page with "This episode is a design lesson. In some ways I've found it to be better than Sigil II. Quality over quantity. There are few monsters, but their placement is much more meaningful than in the original doom. The level design provides little room to move around and this makes Sigil much harder than the original doom. In the original doom it was much easier to let the monsters fight each other, not so much in Sigil. There are much fewer medkits, armor, potions and ammo. Thi...")
  • 23:1923:19, 16 October 2025 Bioshock Remastered (hist | edit) [6,421 bytes] Wikiadmin (talk | contribs) (Created page with "This game suffers from many design problems, but at the same time is so much loved. It was a bold game and maybe this boldness is both its strength and its weakness. When I began playing it I had an old laptop with i5200U CPU, 8GB, 920M GPU. It was enough to run this game. I dropped it when I reached the Smuggler's Hideout. If I remember it right, I was having too much difficulty with lack of ammo and dying too many times. Years later I bought a desktop and with a larger...")
  • 23:1723:17, 16 October 2025 Prey (2006) (hist | edit) [4,700 bytes] Wikiadmin (talk | contribs) (Created page with "I don't know how to rate this. Many players give it an 8 or 9 calling this fun, genius and the reviews praise this game most of the time. I gave it a low score because I used this game as an example of bad level design and game design in my site. I mean, if you compare it to Half Life 2, it clearly lacks many of the modern design principles that other games have adopted. But if you compare it to Quake 2 and other FPS, it brings in some innovations. One the things I've c...")
  • 23:1723:17, 16 October 2025 Bioshock Infinite (hist | edit) [7,469 bytes] Wikiadmin (talk | contribs) (Created page with "I don't see this game as a perfect score. It is above average, but far from a masterpiece. In many ways this game feels dumbed down, despite the upgrade from UE2 to UE3 (Unreal Engine). It retained some concepts from the previous Bioshock, but at the same time there are many things that I criticize about the third Bioshock game. The floating city of Columbia is clearly not possible with UE2. The upgrade to UE3 was overdue. I don't know if they adopted PBR (Physically Ba...")
  • 23:1523:15, 16 October 2025 Shadow Warrior (2013) (hist | edit) [3,736 bytes] Wikiadmin (talk | contribs) (Created page with "I didn't play the original game, but this is a good recreation of it. This game offers more than the original, but at the same time is repetitive and doesn't do much to stand out. The voice acting, jokes and physics were all good or very good. The environments have a pretty good art with a decent adoption of japanese and chinese references. The same can be said about the soundtrack. The soundtrack matches the asian atmosphere quite well. The environments offer some good...")
  • 23:1523:15, 16 October 2025 Alice: Madness Returns (hist | edit) [2,008 bytes] Wikiadmin (talk | contribs) (Created page with "Dropped by chapter 3. It's too repetitive. Compared to the original game it's much better. No more slow animations, puzzles that force you to guess or slow weapons. Despite the improvements it has contradictory mechanics. You shrink to pass through small openings and the same mechanic is reused to see invisible platforms. But you cannot jump while shrunken. That's nonsense! The art is beautiful and rivals Bioshock, but the gameplay is pretty boring with repetition of th...")
  • 23:1323:13, 16 October 2025 Bioshock 2 Remastered (hist | edit) [4,147 bytes] Wikiadmin (talk | contribs) (Created page with "I dropped this game somewhere between Pauper's Drop and Siren Alley. The story is worse than the previous game, while the gameplay elements were made better. They made this bioshock much more focused on action and dropped the horror of the previous. Ken Levine declined to lead this game and I can see why. What he wanted to tell about Rapture was finished and the tight deadline meant that they wouldn't have much time to explore new grounds. This is a very complex type of...")
  • 23:1123:11, 16 October 2025 Bioshock 2: Minerva's Den (hist | edit) [2,058 bytes] Wikiadmin (talk | contribs) (Created page with "I dropped Bioshock 2 before reaching the half of it. The gameplay was too tiresome with the mechanic to protect the little girl over and over, battling waves upon waves of splicers. Fortunately, the DLC dropped that tiresome mechanic. I played till near the end and dropped it. Watched the final battle in video and counted it as beaten. There isn't much to say. It is Bioshock 2 with some new enemies, guns and powers. It plays exactly like Bioshock 2. The plot revolves ar...")
  • 23:1023:10, 16 October 2025 Duke Nukem Forever (hist | edit) [5,665 bytes] Wikiadmin (talk | contribs) (Created page with "This is worse than Duke Nukem 3D. It's clearly an example of a game that the director was clueless about what to do. Duke 3D came years after doom and it brought some interactivity and some tricks that weren't possible with doom. Things like moving trams, rotating sectors, sliding doors and floors above floors. Interacting with dancing girls and being able to blow up walls were additions that made Duke 3D stand out from other doom clones. Duke Nukem Forever was built on...")
  • 23:0823:08, 16 October 2025 Wolfenstein (2009) (hist | edit) [4,194 bytes] Wikiadmin (talk | contribs) (Created page with "It's a pity that this game had some good things, very creative elements. However, ultimately, it fails to present something more than just a regular FPS from the 2000s. I think that many of the devs have worked on Jedi Knight 2, because there are some striking similarities between Wolfenstein and JK2. The most important one would be the powers. In Wolfenstein you have a medallion which grants mystical powers which are very similar to force powers. The level design of bot...")
  • 23:0623:06, 16 October 2025 Rage (hist | edit) [4,160 bytes] Wikiadmin (talk | contribs) (Created page with "I dropped this game near the half of it, right after the Authority takes over Wellspring. I watched the rest of the gameplay in video and counted it as beaten. I guess this game really shows that id software was suffering from I don't know what which ultimately caused them to be absorbed by Bethesda years later. This game is clearly better than Quake IV. It has much better designed levels, art and gameplay. But it still seems to be carrying over obsolete gameplay element...")
  • 23:0523:05, 16 October 2025 Resistance 2 (hist | edit) [5,028 bytes] Wikiadmin (talk | contribs) (Created page with "This was my first time emulating the PS3. It's a good FPS, albeit it doesn't do anything exceptional. It's surely better than Resistance Fall of Man. Unfortunately, it lacked some better appeal. It offers the basic FPS experience, but doesn't do much beyond it. The art and theme were the best parts, at least for me. I felt like dropping it but I beat it just to do a proper playthrough and write a review after seeing how it ends. The first Resistance felt like a rushed p...")
  • 23:0423:04, 16 October 2025 Bioshock Infinite: Burial at Sea (hist | edit) [2,719 bytes] Wikiadmin (talk | contribs) (Created page with "It may sound strange, but I liked the DLC more than the game itself. The reason is because the DLC returned to Rapture and Rapture is better than Columbia. No, I'm just kidding. The real reason is that the return to Rapture brought back the gameplay with more tactical combat, less action and more stealth. They made the skills more useful such as freezing water to create a bridge and freezing water to bypass the electrified water. This is the type of interactivity that I...")
  • 23:0223:02, 16 October 2025 Max Payne 3 (hist | edit) [9,305 bytes] Wikiadmin (talk | contribs) (Created page with "I found this game to have a severe problem with flow or pacing. It was almost unbearable. First the positive aspect. The graphics were awesome for its time. They had limited RAM but the pre-rendered reflections were very realistic and the closest it can get to raytracing. I don't know if the Rockstar proprietary engine had physically based rendering, but every surface is pretty realistic. The character models are all very good. The animation system is realistic and this...")
  • 22:5922:59, 16 October 2025 Halo: Combat Evolved Anniversary (hist | edit) [4,784 bytes] Wikiadmin (talk | contribs) (Created page with "This game was praised and received critical acclaim when it was released. I understand why. It had a creative idea of haloes that serve to protect life forms. The background story wasn't a religious one, but it clearly borrows themes from the bible. The halo itself references to salvation and angels. The soundtrack was beautiful, really one of the most beautiful musical scores of all time. Halo succeeded in creating its own mythology and a pretty strong fanbase. I'm ver...")
  • 22:5222:52, 16 October 2025 Alan Wake (hist | edit) [5,438 bytes] Wikiadmin (talk | contribs) (Created page with "This a great game. However, it's not an horror game. They tried to make one, but it's essentially an action game with horror elements. Even Sam Lake admitted it. My biggest grip with it is the storytelling. I don't know why Remedy is always making games with non linear stories that are very hard to grasp. All their games are like that. It's clearly better than the Max Payne series in terms of pacing and flow, because there is much less disruption with graphic novels for...")
  • 22:5122:51, 16 October 2025 Bulletstorm: Full Cip Edition (hist | edit) [2,969 bytes] Wikiadmin (talk | contribs) (Created page with "Do you remember side-scrolling beat em up games? This game is more or less an FPS version of them. It's strictly linear and feels like a corridor from start to finish. It's almost a on rails shooter due to its extremely linear level design. In comparison to Painkiller I think that this game can be more fun. It's because Painkiller is all about waves upon waves of enemies, while Bulletstorm tries something more than just killing 1000 monsters. The studio clearly evolved f...")
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