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17 October 2025

  • 02:1002:10, 17 October 2025 Red Faction II (hist | edit) [2,278 bytes] Wikiadmin (talk | contribs) (Created page with "Pretty bad game, full of flaws. I played it out of curiosity. I remember playing Red Faction at a cousin's computer but never made it to the end. I was expecting RF2 to be better but that's not the case. This game is a showcase of destruction physics. Other FPS didn't have GeoMod. The design of this game is flawed. The AI is bad. Weapons with long reload times. Slow life regen that would make the regen in Halo feel like a rocket. Bad level design. The best part of it wa...")
  • 02:0902:09, 17 October 2025 Halo 2 (hist | edit) [2,765 bytes] Wikiadmin (talk | contribs) (Created page with "They clearly learned from Halo CE. The design of Halo 2 improves in every way over the first game. Better actors, better art, better level design, better gameplay. Fantastic soundtrack. I loved the fact that you could see the same story from two perspectives. MC and The Arbiter. I loved the characters. I felt deep sadness for Thel Vadamee. He is ashamed and then goes on a suicidal quest that will end with redemption and revenge in Halo 3. In Halo CE they clearly didn't...")
  • 02:0902:09, 17 October 2025 The Thing (hist | edit) [8,312 bytes] Wikiadmin (talk | contribs) (Created page with "I played with the HD mod. A rating of about 7. I wouldn’t give it more because there are things in this game that don’t deserve an 8. It’s a good game, but I noticed some aspects that lower the score. I wouldn't call this an awesome game. It’s good, but I liked the story of F.E.A.R. better. The parts that scared me the most were in the middle of the snowstorm. I was terrified of freezing to death, getting lost, and a huge monster appearing out of nowhere. Indoor...")
  • 02:0402:04, 17 October 2025 American McGee's Alice (hist | edit) [8,727 bytes] Wikiadmin (talk | contribs) (Created page with "I played it out of pure curiosity because I remember seeing the game's box in a store decades ago. The image of Alice with blood was striking. I played with the HD textures mod. The music is good, but it repeats a lot. There's not much variety. One of the tracks has a sound that reminded me of the ringtone from the Japanese horror movie "One Missed Call." Another has a clock tower bell sound that reminds me of something, maybe FFVIII, but I can't remember what. Overall,...")
  • 02:0202:02, 17 October 2025 Duke Nukem 3D: 20th Anniversary World Tour (hist | edit) [4,758 bytes] Wikiadmin (talk | contribs) (Created page with "It's better than Forever and better than the original Duke Nukem 3D. I played the 5th episode and skipped the rest because I already know them. This fifth episode is too hard. The difficulty is somewhat exaggerated, and because of that, there are a lot more atomic health and medkits than in the original Duke. The recorded completion times for each level are too fast. It took me much more than half an hour on each level. It shows 5 minutes recorded. What?? I didn't find...")
  • 02:0002:00, 17 October 2025 Tomb Raider: Definitive Edition (hist | edit) [5,543 bytes] Wikiadmin (talk | contribs) (Created page with "Epic gave away the trilogy for free years ago. I decided to play it. The only downside for me is the "hollywood-esque" script writing with heroic deaths and the falls from great heights that are completely impossible in real life. Everything else is great, excellent. The environment art, the level design, the soundtrack, the voices, the character development. They nailed the stealth, progression, upgrades, skills, difficulty. The game captured the survivor experience ju...")
  • 01:5601:56, 17 October 2025 Rage 2 (hist | edit) [7,182 bytes] Wikiadmin (talk | contribs) (Created page with "I think that this game's score is somewhere between 6 and 7. Epic gave the base game for free years ago and I decided to try it out. I played the DLC a long time after, downloading it with torrent, but the DLC is completely skippable and you won't miss anything important. This game is okay. It has its fun part and good moments, but ultimately, it's not great. I didn't bother completing every single achievement or cleaning up all the areas. You also don't have to have to...")
  • 00:5700:57, 17 October 2025 Quake: Episode 5 - Dimension of the Past (hist | edit) [1,362 bytes] Wikiadmin (talk | contribs) (Created page with "7.5/10, maybe 8. I played on easy mode. I didn't want a hard challenge and this expansion is already hard even on easy. Moreover, after beating some hard games in the past weeks, I was showing signs of exhaustion. Lucky me I didn't play on hard, otherwise I'd be using cheats or would had already dropped it hahaha. The level design is much more modern than the original quake. It has that old-fashioned concept of finding keys to progress. But they used circular level desi...")
  • 00:5600:56, 17 October 2025 Quake: Episode 6 - Dimension of the Machine (hist | edit) [3,329 bytes] Wikiadmin (talk | contribs) (Created page with "The levels are quite lengthy and large, much more than ''Dimension of the Past''. But they have a more modern design and new textures. They break away from the previous brown dungeon-like style. However, it still feels like Quake. No characters, NPCs, dialogues, or cutscenes. Just find the key and progress to the next area as always. I'd say that they compare very well to the classic Tomb Raider games with so much to discover, challenges to face, buttons to activate, etc...")
  • 00:5400:54, 17 October 2025 Lost Planet: Extreme Condition (hist | edit) [1,050 bytes] Wikiadmin (talk | contribs) (Created page with "I didn't like it much. I know that players from the time it was released loved it. I played it and I'd say it's like a shoot em up game in the form of a third person shooter. The concept is more or less similar. At the end of each level there is a huge boss, much like R-Type for instance. The controls are terrible. The time it takes for the char to get up after being knocked down is horrendous. The concept of having to recharge to not die reminds me of Arcade machines. I...")
  • 00:5300:53, 17 October 2025 Togges (hist | edit) [2,584 bytes] Wikiadmin (talk | contribs) (Created page with "I finished with 87% completion. There are puzzles that I don't know how to solve and there is no walkthrough anywhere. In the beginning I was amazed by the colorful presentation, the happiness, the theme, the soundtrack, the joy of the togges. However, over time I've found out that the camera is the biggest offender in this game. The level design seems to have failed to accommodate the camera and there is lack of space for it to move around. In some places the camera's...")
  • 00:5300:53, 17 October 2025 Crysis Remastered (hist | edit) [1,805 bytes] Wikiadmin (talk | contribs) (Created page with "This game is nothing more than a showcase of tech. Almost a playable techdemo. I played it out of curiosity. I felt like Crytek was trying to make their own Halo killer game. They created a story that combines north koreans with aliens. The environments combine Lost, The Day After Tomorrow, Predator, Independance Day and Battleship. Nothing in the story has its origins explained. You don't know where the nanosuit came from or the aliens themselves. Poor design everywher...")
  • 00:5200:52, 17 October 2025 Rage 2: Rise of the Ghosts (hist | edit) [1,895 bytes] Wikiadmin (talk | contribs) (Created page with "This is the worst commercial, paid DLC I've ever played. The art direction is worse than in Rage 2. In turn, Rage 2 was worse than Rage. The geography of the island where the DLC takes place is horrible. No care taken to build a believable terrain, buildings, roads, vegetation or anything in it. Trees planted on top of buildings. The buildings themselves are placed out of the blue and have half built emergency stairs outside. There is no sense of decaying structures, bu...")
  • 00:5100:51, 17 October 2025 Gears of War (hist | edit) [3,254 bytes] Wikiadmin (talk | contribs) (Created page with "I'd say that depending on how you view it, it's between 7 and 9. It's a great game, but it's also full of flaws that you'll notice if you compare it to games that came after it. It can't be helped, sometimes a game is exploring a new genre and because it's the first there ought to be flaws and some things won't age well. I didn't had the opportunity to play this game when it was new. I only played it in 2024. It was also my first time playing a third person shooter that...")
  • 00:5000:50, 17 October 2025 R-Type Final 2 (hist | edit) [955 bytes] Wikiadmin (talk | contribs) (Created page with "I played this till the second boss. Abandoned it. This game is short and can be completed in one hour, but the design of it is so lame that I couldn't continue. The team who made this game clearly has no experience at all in making shoot em up games. According to wikipedia the studio behind this game has members from the original studio that developed the previous R-Type Final game. Well, this game clearly lacked proper direction because it feels so amateurish. The leve...")
  • 00:5000:50, 17 October 2025 Gears of War 2 (hist | edit) [3,544 bytes] Wikiadmin (talk | contribs) (Created page with "I played this using emulator because I never owned an xbox 360 and never went to somebody else's home with an xbox 360 to play it. Gears of War 2 retains the same gameplay and art of the first. Same soundtrack style. Same direction. The story has more details and more dramatic elements. They deepened the character development. This game pushed the limits of the xbox 360's hardware. In short, they went for grandiosity with dramatic moments. I really felt riding some boat...")
  • 00:4900:49, 17 October 2025 Gears of War 3 (hist | edit) [4,296 bytes] Wikiadmin (talk | contribs) (Created page with "I played it using emulator because I don't have an xbox 360. I'd say that Gears of War 3 picks up the best from Gears 1 and 2. In comparison to the previous title in the series I'd say that the previous was smoother. Gears 3 didn't feel it had the same smooth transitions between acts and levels as in Gears 2. To better explain why I consider Gears of War 2 a bit better in some aspects I'd begin by saying that in Gears 2 they made the experience smoother. The transitions...")

16 October 2025

  • 23:5323:53, 16 October 2025 Halo Reach (hist | edit) [4,125 bytes] Wikiadmin (talk | contribs) (Created page with "It's a good game, but the high scores out there calling this a masterpiece seem to be overrated. From all the segments, the one near the end when you have to defend the doors of the laboratory was the highest ranked one for me. I think that the developers were tired after making Halo CE, 2, 3 and ODST. According to their contract, one more Halo game was required and for the last one they pushed in directions that they didn't in the previous games. I loved the soundtrack...")
  • 23:5223:52, 16 October 2025 Halo 3 (hist | edit) [2,393 bytes] Wikiadmin (talk | contribs) (Created page with "One of the biggest musical scores of all time. Legendary and the only game that I played in the legendary difficulty. For me Halo is Microsoft's version of Star Wars. It combines great characters, actors, setting, soundtrack and gameplay. The design of the Ark is beautiful and much more enticing the Death Star that is just a sphere. The gameplay clearly evolved from Halo 2. The pink needles gun can no longer be dual wielded. It was overpowered to do that in Halo 2. New...")
  • 23:5123:51, 16 October 2025 Halo 3: ODST (hist | edit) [1,048 bytes] Wikiadmin (talk | contribs) (Created page with "It's worse than Reach. The NPCs can climb up boxes but you can't. It's very disappointing. No armor or shield. The health items are so small that it's hard to spot them. They tried to make a more story driven game, with a much slower pace. I appreciated the soothing jazz / blues music that plays in the city and the atmosphere of mystery. Somehow it reminds me of some tune from Parasite Eve, some flashback scene from FFVII and some anime. The story takes place in the mid...")
  • 23:5123:51, 16 October 2025 Gears of War 4 (hist | edit) [4,604 bytes] Wikiadmin (talk | contribs) (Created page with "The direction clearly has a different target audience. For starters, an all new cast of younger characters. I didn't like the jokes, the dialogues, the plot, the progression. The soundtrack lost the grandiosity of the previous games. They captured the essence of Gears of War and tried to bring in the new. New characters, new dynamics, new enemies, new locations. It has better graphics to take advantage of the better hardware, but why drop the desaturated aspect of it? M...")
  • 23:4923:49, 16 October 2025 Red Faction: Guerrilha Re-Mars-tered (hist | edit) [2,829 bytes] Wikiadmin (talk | contribs) (Created page with "I believe that whoever made this game also made Rage 2. It's almost the same game. Even the villain has the same face. Both games are so similar that it's almost as if the same developers made them. Rage 2 feels very different from the first Rage and after playing Red Faction Guerrilha I understood why. The last mission of both games is pretty much the same, except that Red Faction Guerrilha doesn't have giant mutants. Also, no super powers in Red Faction Guerrilha. comp...")
  • 23:4723:47, 16 October 2025 Prince of Persia: The Sands of Time (hist | edit) [1,680 bytes] Wikiadmin (talk | contribs) (Created page with "If you want to learn to design a platform game with traps. Play Prince of Persia. It's one of the most successful transitions from 2D to 3D of all time. The mechanic to reverse time is one of the most fun mechanics ever created. The level design is excellent. They did all that to run on the PS2 with 32MB of RAM. My computer has one thousand times more RAM than a PS2. To explain why I didn't give a higher score. It's because this game was too hard and the camera added to...")
  • 23:4623:46, 16 October 2025 Max Payne 2: Mona the Assassin (hist | edit) [2,870 bytes] Wikiadmin (talk | contribs) (Created page with "It's the worst mod that I've ever played. I read the title and thought it was an official expansion to Max Payne 2. One of the developers was one of the designers in Max Payne 2. I had high expectations which were all severely frustrated. Awful level design and combat design. The scale of the environment is all wrong, including stretched textures. The story is about Mona being hired to assassin one character. The scale of everything is wrong. The buildings and everythin...")
  • 23:4523:45, 16 October 2025 Killzone 2 (hist | edit) [1,349 bytes] Wikiadmin (talk | contribs) (Created page with "I played this on emulator out of curiosity because it was one of the big PS3 titles that showcased the power of the console. Comparing it to Resistance 2 I felt that Killzone 2 was more cinematic and more grandiose. In Resistance 2 you can only carry two weapons. In Killzone 2 there is only one weapon and the pistol with infinite ammo to prevent you from being defenseless. They adopted some common modern principles such as having many different objectives. Plant bombs,...")
  • 23:4523:45, 16 October 2025 Prince of Persia: Warrior Within (hist | edit) [1,649 bytes] Wikiadmin (talk | contribs) (Created page with "They improved the combat system in comparison to the previous game. It's much better and more fluid this time around. The game is also much larger and longer. The length of this game is precisely why I dislike it a bit. On one hand they pushed the limits of the PS2's hardware. One the other hand they made this game quite exhausting. Better HUD, more powers, more combat tricks. The plot bears some resemblance to '''"Back to the future 2"''' because you see yourself from a...")
  • 23:4423:44, 16 October 2025 Portal (hist | edit) [1,437 bytes] Wikiadmin (talk | contribs) (Created page with "I wouldn't rate this game under 9. I gave it 10 but there are different opinions and I am, myself, unsure about a 10. If you want to learn game design and puzzle design, do play Portal and listen to all the developer commentary. It's a big lesson. Compared to Limbo I felt more challenged by Limbo than by Portal. Even though Portal is 3D, Limbo had harder to solve puzzles. The voice acting of Glados is just fantastic. It's amazing how they've done a character that is not...")
  • 23:4423:44, 16 October 2025 Shadow Warrior 2 (hist | edit) [3,693 bytes] Wikiadmin (talk | contribs) (Created page with "I can't help it, but this game is what I'd call '''"Path of Exile"''' as an FPS game. Really. It borrows all the complexity of PoE. Gems, sockets, affixes, amulets, skill tree. They created an ARPG in first person with excessive complexity. In Shadow Warrior 3 they changed it back to simplify the game. The interface in Shadow Warrior was crude, as if they were emulating brush strokes. It had its charm. In SW2 they adopted a cleaner interface. In many ways it's better. T...")
  • 23:4223:42, 16 October 2025 Shadow Warrior 3 (hist | edit) [4,279 bytes] Wikiadmin (talk | contribs) (Created page with "It's better than the first, but less freedom than the second. The excessive complexity of the second was ill received and they decided to abandon it. The game is short and they opted for a pure linear game. No secondary routes or hub city. It's back to the classic linear sequence of levels of old games. People compare it to doom eternal because every encounter is some arena style combat. In any game I'm not a fan of tying the level up and skill points to "kill 50 with he...")
  • 23:4123:41, 16 October 2025 Halo 4 (hist | edit) [1,880 bytes] Wikiadmin (talk | contribs) (Created page with "I don't know what happened, but this Halo felt rushed. I really wanted about 50% more to better understand the events of it. The campaign felt rushed with many abrupt changes from one location to another. The environment art is the best part of it. They had some awesome lighting. Better interface and better HUD. However, Arial font for the terminals and out of sync captions really felt a sign of a rushed development. The soundtrack has had a shift in direction that ton...")
  • 23:4023:40, 16 October 2025 Limbo (hist | edit) [2,353 bytes] Wikiadmin (talk | contribs) (Created page with "If you want to design a puzzle game / platform game, do play Limbo. It's a design course on making puzzles. The character does not have facial expressions, but the two bright eyes and the animation make it one of the most charming characters ever made. This game taught me a lesson. They made a game in which dying is expected. Stubborn players try again and again till they quit. Don't be stubborn. Take your time. Do something else. After a break try again. Patience is a v...")
  • 23:3923:39, 16 October 2025 Sigil II (hist | edit) [1,032 bytes] Wikiadmin (talk | contribs) (Created page with "I played this way after playing Sigil. In some ways I've found it worse than the first Sigil. The levels are more confusing. In about half of them I became lost looking for the exit. This is something that didn't happen in Sigil. I also found the soundtrack of Sigil better. The level design in Sigil creates the illusion of walking on an upper floor quite well. Sigil II was made without the restrictions imposed by the old engine, now taking advantage of source ports. Howe...")
  • 23:3923:39, 16 October 2025 Borderlands Game of the Year Enhanced (hist | edit) [4,389 bytes] Wikiadmin (talk | contribs) (Created page with "I shall begin by saying that I'm not a fan of open world FPS where there is more emphasis on grind than on the background story. Borderlands offers more fun than Red Faction Guerrilha and the only exception may be the destruction physics of the latter. In some aspects I'd say that Borderlands is better than Rage 2. The plot isn't detailed and intricate as in Bioshock, but we are talking about a game that does not focus on a complex world to begin with. Speaking of Biosho...")
  • 23:3723:37, 16 October 2025 Borderlands Claptrap's New Robot Revolution (hist | edit) [1,571 bytes] Wikiadmin (talk | contribs) (Created page with "Borderlands is pure grind. In the DLC is almost an MMORPG with quests that you have to kill 100, 200 enemies to complete. Luckly enough you don't have to do quests one by one, they can be concurrently completed as you play the main quest. The biggest grip that I had with this DLC is how you are forced to travel long distances on foot. It's exhausting. According to a recorded gameplay I played it wrong. I didn't focus on how much damage you can do if you pay attention to...")
  • 23:3723:37, 16 October 2025 Tom Clancy's Splinter Cell (hist | edit) [2,059 bytes] Wikiadmin (talk | contribs) (Created page with "It's amazing and a technological feat. They did this awesome game targeting the PS2 and Xbox's hardware. 32MB of RAM. The current gen consoles have 16GB, 500x more RAM. The physics and animations are so natural and this is way before PhysX. This game made me feel inside a Mission Impossible / 007 movie. Choose between stealth and action on the fly. The game design offers you multiple ways to tackle each challenge. I'd love to work at Ubisoft if the people who create so a...")
  • 23:3623:36, 16 October 2025 Tom Clancy's Splinter Cell: Pandora Tomorrow (hist | edit) [2,761 bytes] Wikiadmin (talk | contribs) (Created page with "When I read the title '''"Pandora Tomorrow"''' I immediately thought about '''"Mission Impossible 2"'''. I was right, the plot is about a villain who wants to take revenge on the american government by means of unleashing the pox virus. This game improves upon the first in multiple areas. The level design now makes it clearer that you can take more than one approach in each section. Different approaches in the previous game were there, but the level design didn't incent...")
  • 23:3523:35, 16 October 2025 Wolfenstein: The New Order (hist | edit) [2,065 bytes] Wikiadmin (talk | contribs) (Created page with "I'd begin by saying that this game is better than Shadow Warrior series, better than Wolfenstein from Activision and better than Rage 1. Excellent environment art. Excellent level design. It's better than the older Wolfenstein from Activision because even though they added supernatural powers they didn't explore them much. I think that they relied too much on gunfire and didn't explore cinematics, war machines or other things that Killzone 2 did for instance. I miss the...")
  • 23:3323:33, 16 October 2025 Wolfenstein: The Old Blood (hist | edit) [1,392 bytes] Wikiadmin (talk | contribs) (Created page with "I didn't kill the last boss. I watched a video and counted it as done because I couldn't kill it. Too hard. Excellent art and level design. The return to the wolfenstein castle part was awesome. I don't like "kill 50 with headshots, kill 20 with grenades, so on" to earn upgrades. I also didn't like the plot. Who had this idea to make Blazkowics be captured and lose all his weapons over and over? One time is not enough? I didn't like how slow was the animation to kill th...")
  • 23:3223:32, 16 October 2025 Trine (hist | edit) [1,069 bytes] Wikiadmin (talk | contribs) (Created page with "It's a beautiful game and a very creative one. This game reminds me of Castle of Illusion, the original one. The physics made me remind of Angry Birds due to concept of knocking down things. It's a hard game and I died a lot, thanks to the physics. I think they made the physics a bit too realistic, making it hard to play. I think they overdid the light with excessive bloom and too many colors. From a pure artistic perspective the game looks beautiful, but from a gamepla...")
  • 23:3123:31, 16 October 2025 Tom Clancy's Splinter Cell: Chaos Theory (hist | edit) [2,718 bytes] Wikiadmin (talk | contribs) (Created page with "I'd have liked to give this game a score of 9, but there are things that I dislike in it. The enemies using a flare to search in the dark was a really nice addition. Now shooting at lights isn't always going to guarantee that enemies won't see you in the dark. The addition of a noise meter was also welcomed. It adds to realism. The knife for close encounters was also extremely positive. I was left wondering why there wasn't any close combat move in the previous games. T...")
  • 23:3023:30, 16 October 2025 Metro: Last Light Redux (hist | edit) [3,681 bytes] Wikiadmin (talk | contribs) (Created page with "This game is the slowest paced game from all the games I played (in 2024). Maybe Splinter Cell Chaos Theory was even slower, but then we have a different game type. I'm not a fan of minimalist design where there are no health bars, no ammo counters, almost no HUD at all. Even the level design and the story itself rely on not giving you instructions or directions on screen. It's the polar opposite of Rage 2 for instance. The environment art in it is incredible beautiful,...")
  • 23:2823:28, 16 October 2025 Silent Hill 2 (hist | edit) [2,672 bytes] Wikiadmin (talk | contribs) (Created page with "I played SH2 Enhanced Edition out of curiosity (in 2024). I remember how famous this game is. I never played it and decided to give it a try. I've never played a single horror game from start to finish. Except for F.E.A.R. but this isn't a pure horror game, it's an action FPS with horror elements. I don't know how they made it, but SH2 game blurs the line between reality and hallucinations in a way that I couldn't differentiate both. I finished it without knowing what is...")
  • 23:2823:28, 16 October 2025 Black Mesa (hist | edit) [8,416 bytes] Wikiadmin (talk | contribs) (Created page with "I'm sorry die hard Black Mesa fans. I didn't play Half-Life 1 nor HL2 before when I played BM (in 2024). I couldn't help it, but there are tons of things that I disliked. First, the positive side. From the little knowledge that I have about HL1 it had multiple advancements over previous FPS games. Compare HL1 to Quake and Unreal for instance. HL1 brough NPCs with dialogues and character interactions, which the other games didn't had. The opening of the game inside a tram...")
  • 23:2523:25, 16 October 2025 Half-Life 2 (hist | edit) [3,371 bytes] Wikiadmin (talk | contribs) (Created page with "I don't see HL2 as a masterpiece. In some ways I compare it to Crysis. It's more about tech and less about game. I played using the update mod. The cinematic mod adds too much visual clutter, pollution and changes the intended atmosphere. After playing HL2 I finally understood what is wrong with Black Mesa. BM expected the player to know all the physics. They imported puzzles and gameplay elements from HL2, episode 1 and 2. That's why I didn't knew what to do to advance...")
  • 23:2423:24, 16 October 2025 Portal 2 (hist | edit) [2,992 bytes] Wikiadmin (talk | contribs) (Created page with "Portal 2 is better than Portal in every way. I must say that this game must be extremely hard to make, because you have to achieve a progression that makes sense for the player and the sweet spot of difficulty and complexity. Portal 2 brings everything from Portal with one exception, the plasma ball was replaced by lasers. The laser can be used to power up something or the reverse logic, power off something by blocking off the laser. The game is twice as large as the pre...")
  • 23:2423:24, 16 October 2025 Half-Life 2: Episode One (hist | edit) [2,706 bytes] Wikiadmin (talk | contribs) (Created page with "I can clearly see that Valve improved upon HL2 in episodes one and two. There is a clear evolution in their storytelling techniques. Level design, scripted events, dialogues, characters. Everything evolved. However, this isn't a flawless game. I really liked the synergy with Alyx. Playing episode one alongside Alyx and the robot felt similar to other games where the main character is not alone throughout the game. I liked the puzzles and how the gravity gun is used to s...")
  • 23:2323:23, 16 October 2025 Half-Life 2: Episode Two (hist | edit) [5,042 bytes] Wikiadmin (talk | contribs) (Created page with "Episode two brings more improvements over episode one and HL2. The flashlight is no longer competing with the sprint for your suit's energy. In HL2, take the hovercraft section for instance. It was linear and felt artificial. Almost a techdemo. You go in a tunnel and in the middle of it there is a stop just to install some gun on the hovercraft. The location didn't feel natural. It felt unnatural to have that space with a room there, in the middle of a tunnel. In episode...")
  • 23:2223:22, 16 October 2025 Metro 2033 Redux (hist | edit) [4,002 bytes] Wikiadmin (talk | contribs) (Created page with "I played Last Light redux first and I have to say that Metro 2033 redux is better than Metro Last Light redux. I'd rate this game somewhere between 7 and 8, because some aspects of it are great while others are not. This game lacks cinematics, grandiose moments and is strictly linear. It doesn't have weapons with fun mechanics and the character lacks any skills. I didn't drop it because of the plot. I wanted to see it till the end because the environments were the best p...")
  • 23:2123:21, 16 October 2025 Star Wars: The Force Unleashed (hist | edit) [1,495 bytes] Wikiadmin (talk | contribs) (Created page with "It's a pity that this game had great potential, but it was wasted. The plot is very creative in creating a conspiracy in which Darth Vader has secret plans and a secret apprentice. It blends well with the ending of he original trilogy, when Darth Vader abandons the dark side in his redemption arch. The game follows an outdated design pattern from the PS2 generation. It's pure hack 'n' slash till the end. It's progress through a level, fight a boss at the end, watch some...")
  • 23:2023:20, 16 October 2025 Sigil (hist | edit) [2,349 bytes] Wikiadmin (talk | contribs) (Created page with "This episode is a design lesson. In some ways I've found it to be better than Sigil II. Quality over quantity. There are few monsters, but their placement is much more meaningful than in the original doom. The level design provides little room to move around and this makes Sigil much harder than the original doom. In the original doom it was much easier to let the monsters fight each other, not so much in Sigil. There are much fewer medkits, armor, potions and ammo. Thi...")
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