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From Henry's personal library
Showing below up to 50 results in range #101 to #150.
- Olhe para fora da caixa somente depois de olhar dentro dela (16:28, 7 November 2025)
- Se você pode fazê-lo sem aquilo, então faça-o (16:29, 7 November 2025)
- Se não encaixa, não force (16:29, 7 November 2025)
- Escute os descomprometidos ou descompromissados (16:29, 7 November 2025)
- Nada está fechado ou é definitivo (16:30, 7 November 2025)
- Preste atenção às respostas e opiniões recebidas (16:30, 7 November 2025)
- Os erros são valiosos (16:30, 7 November 2025)
- Tudo afeta tudo (16:31, 7 November 2025)
- Nada ganha do bom processo (16:32, 7 November 2025)
- Itere, Itere, Itere (16:32, 7 November 2025)
- A matemática é mais confiável do que a intuição (16:33, 7 November 2025)
- Não tente consertar tudo de uma vez (16:33, 7 November 2025)
- Tente o modo errado primeiro (16:34, 7 November 2025)
- A mudança é boa... e assustadora (16:35, 7 November 2025)
- Escute as vozes dissidentes (16:35, 7 November 2025)
- Criar sets de magic é realmente difícil (16:36, 7 November 2025)
- Texturas e iluminação ruins (19:09, 7 November 2025)
- As restrições alimentam a criatividade (19:11, 7 November 2025)
- Begin and planning (19:19, 7 November 2025)
- Top down vs. Bottom up (19:20, 7 November 2025)
- Floorplan (19:20, 7 November 2025)
- Realistic vs. Fantasy (19:20, 7 November 2025)
- Gameplay design (19:21, 7 November 2025)
- Bad pathing (19:22, 7 November 2025)
- Traps (19:22, 7 November 2025)
- Random challenges (19:22, 7 November 2025)
- Well made challenges (19:22, 7 November 2025)
- Challenges lacking explanation (19:23, 7 November 2025)
- Incoherent obstacles or challenges (19:23, 7 November 2025)
- Landmarks (19:23, 7 November 2025)
- Lack of landmarks (19:23, 7 November 2025)
- Paths outside the player's view (19:24, 7 November 2025)
- Confusing paths (19:24, 7 November 2025)
- Loop design or circular paths (19:26, 7 November 2025)
- When details conflict with the gameplay (19:27, 7 November 2025)
- Architecture and design (19:27, 7 November 2025)
- Unrecognizable form and function (19:29, 7 November 2025)
- Incoherent architecture (19:29, 7 November 2025)
- Exploring the environment (19:29, 7 November 2025)
- Good examples of coherence and cohesion (19:29, 7 November 2025)
- Problematic collision (19:29, 7 November 2025)
- Scale and proportion (19:30, 7 November 2025)
- Terrain (19:30, 7 November 2025)
- Textures and lighting (19:30, 7 November 2025)
- Good contrast (19:31, 7 November 2025)
- Excess of contrast (19:31, 7 November 2025)
- Lack of contrast (19:31, 7 November 2025)
- Ambient lighting (19:31, 7 November 2025)
- Storytelling (19:31, 7 November 2025)
- Progression and linearity (19:32, 7 November 2025)